mlsanityData to 14 Oct 2026

Test-Time Graph Search for Goal-Conditioned Reinforcement Learning

arXiv 2510.07257 ↗First posted 8 Oct 2025cs.LGcited by 8

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Offline goal-conditioned reinforcement learning (GCRL) often struggles with long-horizon tasks, where errors in value estimation accumulate and produce unreliable policies. It is typically assumed that effective long-term planning is infeasible without specialized training. In contrast, our work demonstrates that existing GCRL policies can complete long-horizon tasks when combined with a lightweight, training-free planning wrapper. We find that standard goal-conditioned value functions encode locally consistent geometric structure sufficient for planning. Our approach, Test-Time Graph Search (TTGS), constructs a graph over the offline dataset and employs an adaptive subgoal selection strategy. To address unreliable value estimates during shortest-path search, we propose a novel mechanism that softly penalizes long-distance transitions. Our method incurs negligible computational overhead and requires no additional supervision or parameter updates. On the OGBench benchmark, TTGS significantly boosts success rates across multiple base learners and tasks, with primary gains on challenging long-horizon locomotion tasks where some success rates are improved from near-zero to over 90%, often matching or outperforming methods that require complex auxiliary training. Code and videos can be found at https://ktolnos.github.io/ttgs.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 33 of its 39 references that are in the map. First posted on arXiv 8 Oct 2025.

Builds on

33 of 39 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Flattening Hierarchies with Policy Bootstrapping20 May

Other references · 32

  1. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
  2. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
  3. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
  4. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,264
  5. 2017Hindsight Experience Replaycited by 1,136
  6. 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
  7. 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 774
  8. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 644
  9. 2022Is Conditional Generative Modeling all you need for Decision-Making?cited by 516
  10. 2022Temporal Difference Learning for Model Predictive Controlcited by 397
  11. 2020Integrated Task and Motion Planningcited by 290
  12. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 253
20 more
  1. 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 238
  2. 2018Semi-parametric Topological Memory for Navigationcited by 209
  3. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 194
  4. 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 141
  5. 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 121
  6. 2025Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Modelscited by 89
  7. 2020World Model as a Graph: Learning Latent Landmarks for Planningcited by 69
  8. 2025Inference-time Scaling of Diffusion Models through Classical Searchcited by 49
  9. 2025Generative Trajectory Stitching through Diffusion Compositioncited by 41
  10. 2020Sparse Graphical Memory for Robust Planningcited by 31
  11. 2023Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Datacited by 23
  12. 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learningcited by 23
  13. 2025Physics-informed Value Learner for Offline Goal-Conditioned Reinforcement Learningcited by 15
  14. 2024Offline Imitation Learning Through Graph Search and Retrievalcited by 14
  15. 2025State-Covering Trajectory Stitching for Diffusion Plannerscited by 13
  16. 2022Goal-Space Planning with Subgoal Modelscited by 12
  17. 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learningcited by 12
  18. 2025Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learningcited by 12
  19. 2021Reinforcement Learning for Intelligent Healthcare Systems: A Comprehensive Surveycited by 3
  20. 2023Goal-conditioned Offline Planning from Curious Explorationcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 8.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Test-time Offline Reinforcement Learning on Goal-related Experience
  2. 2024TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representations
  3. 2026Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL
  4. 2026Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?
  5. 2026PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning
  6. 2023Provably Efficient Offline Goal-Conditioned Reinforcement Learning with General Function Approximation and Single-Policy Concentrability
  7. 2022Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning
  8. 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning