mlsanityData to 7 Oct 2026

Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?

arXiv 2609.39901 ↗First posted 30 Sep 2026cs.LG cs.AIcited by 0

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Abstract (arXiv)

Goal-conditioned reinforcement learning (GCRL) relies heavily on how target goals are represented to the policy. While recent methods encode goals via temporal distance, occupancy, or controllability, it remains unclear how much downstream performance actually depends on representation quality. We study this in offline GCRL by constructing an exact temporal-distance goal representation in deterministic mazes. We then systematically corrupt its geometric quality while keeping the downstream learner fixed. Across OGBench navigation tasks and two algorithms, large changes in goal-representation quality produce almost no change in performance. However, applying the same interventions to the agent's current state more than doubles success, revealing the state pathway as the true bottleneck. Building on this insight, we show that simple random Fourier positional encodings substantially improve performance on the hardest navigation tasks without map information or objective modifications. Overall, our findings suggest that in state-based offline navigation, improving how the agent's current state is represented matters far more than refining the goal representation. Code will be released soon.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 39 references that are in the map. First posted on arXiv 30 Sep 2026.

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29 of 39 references.

References · 29

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17 more
  1. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 436
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  15. 2025Horizon Generalization in Reinforcement Learningcited by 15
  16. 2025Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Followingcited by 13
  17. 2025Dual Goal Representationscited by 13

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