Edge Collaborative Gaussian Splatting with Integrated Rendering and Communication
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Abstract (arXiv)
Gaussian splatting (GS) struggles with degraded rendering quality on low-cost devices. To address this issue, we present edge collaborative GS (ECO-GS), where each user can switch between a local small GS model to guarantee timeliness and a remote large GS model to guarantee fidelity. However, deciding how to engage the large GS model is nontrivial, due to the interdependency between rendering requirements and resource conditions. To this end, we propose integrated rendering and communication (IRAC), which jointly optimizes collaboration status (i.e., deciding whether to engage large GS) and edge power allocation (i.e., enabling remote rendering) under communication constraints across different users by minimizing a newly-derived GS switching function. Despite the nonconvexity of the problem, we propose an efficient penalty majorization minimization (PMM) algorithm to obtain the critical point solution. Furthermore, we develop an imitation learning optimization (ILO) algorithm, which reduces the computational time by over 100x compared to PMM. Experiments demonstrate the superiority of PMM and the real-time execution capability of ILO.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 11 of its 24 references that are in the map. First posted on arXiv 26 Oct 2025.
Builds on
11 of 24 references.
References · 11
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2016CVXPY: A Python-Embedded Modeling Language for Convex Optimizationcited by 641
- 2020Model-Based Deep Learningcited by 141
- 2024A Survey of Recent Advances in Optimization Methods for Wireless Communicationscited by 19
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2019Machine Intelligence at the Edge with Learning Centric Power Allocationcited by 14
- 2024CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstructioncited by 11
- 2023Edge Accelerated Robot Navigation With Collaborative Motion Planningcited by 5
- 2025Communication Efficient Robotic Mixed Reality with Gaussian Splatting Cross-Layer Optimizationcited by 4
- 2024An Efficient Sum-Rate Maximization Algorithm for Fluid Antenna-Assisted ISAC Systemcited by 2
- 2025Embodied Edge Intelligence Meets Near Field Communication: Concept, Design, and Verificationcited by 2
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Citing papers per year: 2026: 2.
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- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices
- 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting
- 2024DiffGS: Functional Gaussian Splatting Diffusion
- 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
- 2025Optimized Minimal 3D Gaussian Splatting