Sim2Real2: Actively Building Explicit Physics Model for Precise Articulated Object Manipulation
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Abstract (arXiv)
Accurately manipulating articulated objects is a challenging yet important task for real robot applications. In this paper, we present a novel framework called Sim2Real2 to enable the robot to manipulate an unseen articulated object to the desired state precisely in the real world with no human demonstrations. We leverage recent advances in physics simulation and learning-based perception to build the interactive explicit physics model of the object and use it to plan a long-horizon manipulation trajectory to accomplish the task. However, the interactive model cannot be correctly estimated from a static observation. Therefore, we learn to predict the object affordance from a single-frame point cloud, control the robot to actively interact with the object with a one-step action, and capture another point cloud. Further, the physics model is constructed from the two point clouds. Experimental results show that our framework achieves about 70% manipulations with <30% relative error for common articulated objects, and 30% manipulations for difficult objects. Our proposed framework also enables advanced manipulation strategies, such as manipulating with different tools. Code and videos are available on our project webpage: https://ttimelord.github.io/Sim2Real2-site/
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Feb 2023.
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Citing papers per year: 2023: 1; 2024: 3; 2025: 4; 2026: 2.
10 papers.
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenescited by 68
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
- 2024ASID: Active Exploration for System Identification in Robotic Manipulationcited by 27
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
- 2024Part-Guided 3D RL for Sim2Real Articulated Object Manipulationcited by 9
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognitioncited by 9
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splattingcited by 1
- 2026ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interactioncited by 0
- 2026ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction18 Sep 2026
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting9 Apr 2026
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video22 Sep 2025
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognition4 Aug 2025
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting26 Feb 2025
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation12 Jan 2025
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images19 May 2024
- 2024Part-Guided 3D RL for Sim2Real Articulated Object Manipulation26 Apr 2024
- 2024ASID: Active Exploration for System Identification in Robotic Manipulation18 Apr 2024
- 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes9 Apr 2023