PACE: Parameter Change for Unsupervised Environment Design
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Unsupervised Environment Design (UED) offers a promising paradigm for improving reinforcement learning generalization by adaptively shaping training environments, but it requires reliable environment evaluation to remain effective. However, existing UED methods evaluate environments using indirect proxy signals such as regret, value-based errors, or Monte Carlo, which suffer from bias, high variance, or substantial computational overhead and fail to reflect agent realized learning progress. To address these limitations, we propose Parameter Change Environment Design (PACE), which evaluates an environment through the policy parameter change induced by training on that environment, directly grounding environment selection in realized learning progress. Specifically, PACE assigns environment value using a first-order approximation of the policy optimization objective, where the improvement induced by an environment is proportional to the squared L2 norm of the corresponding parameter update, enabling low-variance and computation-efficient evaluation without additional rollouts. Experiments on MiniGrid and Craftax show that PACE consistently outperforms established UED baselines, achieving higher IQM and smaller Optimality Gap on OOD evaluations, including an IQM of 96.4% and an Optimality Gap of 17.2% on MiniGrid.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 11 of its 31 references that are in the map. First posted on arXiv 2 May 2026.
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11 of 31 references.
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Same direction, newest first
- 2025An Optimisation Framework for Unsupervised Environment Design27 May
- 2024Refining Minimax Regret for Unsupervised Environment Design19 Feb
Other references · 9
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 200
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
- 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 150
- 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 88
- 2024Gymnasium: A Standard Interface for Reinforcement Learning Environmentscited by 46
- 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 31
- 2024JaxUED: A simple and useable UED library in Jaxcited by 11
- 2025Unsupervised Partner Design Enables Robust Ad-hoc Teamworkcited by 3
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- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation
- 2024Adversarial Environment Design via Regret-Guided Diffusion Models
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design
- 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery
- 2025Sample Efficient Experience Replay in Non-stationary Environments
- 2026EnvRL: Learn from Environment Dynamics in Agentic Reinforcement Learning
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs
- 2026Efficient Unsupervised Environment Design through Hierarchical Policy Representation Learning