Cherry-Picking with Reinforcement Learning : Robust Dynamic Grasping in Unstable Conditions
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Abstract (arXiv)
Grasping small objects surrounded by unstable or non-rigid material plays a crucial role in applications such as surgery, harvesting, construction, disaster recovery, and assisted feeding. This task is especially difficult when fine manipulation is required in the presence of sensor noise and perception errors; errors inevitably trigger dynamic motion, which is challenging to model precisely. Circumventing the difficulty to build accurate models for contacts and dynamics, data-driven methods like reinforcement learning (RL) can optimize task performance via trial and error, reducing the need for accurate models of contacts and dynamics. Applying RL methods to real robots, however, has been hindered by factors such as prohibitively high sample complexity or the high training infrastructure cost for providing resets on hardware. This work presents CherryBot, an RL system that uses chopsticks for fine manipulation that surpasses human reactiveness for some dynamic grasping tasks. By integrating imprecise simulators, suboptimal demonstrations and external state estimation, we study how to make a real-world robot learning system sample efficient and general while reducing the human effort required for supervision. Our system shows continual improvement through 30 minutes of real-world interaction: through reactive retry, it achieves an almost 100% success rate on the demanding task of using chopsticks to grasp small objects swinging in the air. We demonstrate the reactiveness, robustness and generalizability of CherryBot to varying object shapes and dynamics (e.g., external disturbances like wind and human perturbations). Videos are available at https://goodcherrybot.github.io/.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Mar 2023.
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Citing papers per year: 2023: 1; 2024: 3; 2025: 4; 2026: 1.
9 papers.
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
- 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correctioncited by 50
- 2024Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RLcited by 17
- 2025Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuningcited by 15
- 2026From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuningcited by 8
- 2023When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learningcited by 3
- 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Controlcited by 2
- 2025MoDeSuite: Robot Learning Task Suite for Benchmarking Mobile Manipulation with Deformable Objectscited by 1
- 2025Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learningcited by 1
- 2026From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning10 Mar 2026
- 2025Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learning6 Oct 2025
- 2025MoDeSuite: Robot Learning Task Suite for Benchmarking Mobile Manipulation with Deformable Objects29 Jul 2025
- 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control24 Apr 2025
- 2025Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning4 Feb 2025
- 2024Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL26 Oct 2024
- 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction16 May 2024
- 2024Evaluating Real-World Robot Manipulation Policies in Simulation9 May 2024
- 2023When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learning30 Mar 2023