Generative Adversarial Exploration for Reinforcement Learning
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Abstract (arXiv)
Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 14 of its 30 references that are in the map. First posted on arXiv 27 Jan 2022.
Builds on
14 of 30 references.
References · 14
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2018Exploration by Random Network Distillationcited by 993
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
- 2016Deep Exploration via Bootstrapped DQNcited by 527
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
- 2017Count-Based Exploration with Neural Density Modelscited by 257
- 2015Variational Information Maximisation for Intrinsically Motivated Reinforcement Learningcited by 144
2 more
- 2018Count-Based Exploration with the Successor Representationcited by 112
- 2018Contingency-Aware Exploration in Reinforcement Learningcited by 26
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Citing papers per year: 2022: 2; 2023: 0; 2024: 0; 2025: 1.
3 papers.