mlsanityData to 7 Oct 2026

Curiosity-Driven Experience Prioritization via Density Estimation

arXiv 1902.08039 ↗First posted 20 Feb 2019cs.LG cs.AI stat.MLcited by 27

Not on the map. Why?

Abstract (arXiv)

In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised learning, but has not yet been thoroughly researched in RL. To address this problem, we propose a novel Curiosity-Driven Prioritization (CDP) framework to encourage the agent to over-sample those trajectories that have rare achieved goal states. The CDP framework mimics the human learning process and focuses more on relatively uncommon events. We evaluate our methods using the robotic environment provided by OpenAI Gym. The environment contains six robot manipulation tasks. In our experiments, we combined CDP with Deep Deterministic Policy Gradient (DDPG) with or without Hindsight Experience Replay (HER). The experimental results show that CDP improves both performance and sample-efficiency of reinforcement learning agents, compared to state-of-the-art methods.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Feb 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2019: 1; 2020: 0; 2021: 6; 2022: 8; 2023: 1; 2024: 3; 2025: 6; 2026: 2.

27 papers.

Sort:

By area:

  1. 2022Exploration in Deep Reinforcement Learning: A Surveycited by 158
  2. 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 25
  3. 2021Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Modelcited by 14
  4. 2022From Psychological Curiosity to Artificial Curiosity: Curiosity-Driven Learning in Artificial Intelligence Taskscited by 6
  5. 2022CCLF: A Contrastive-Curiosity-Driven Learning Framework for Sample-Efficient Reinforcement Learningcited by 4
  6. 2022Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environmentscited by 4
  7. 2025Improving Environment Novelty Quantification for Effective Unsupervised Environment Designcited by 4
  8. 2025Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learningcited by 4
  9. 2019Hindsight Generative Adversarial Imitation Learningcited by 3
  10. 2022Boosting Exploration in Actor-Critic Algorithms by Incentivizing Plausible Novel Statescited by 3
  11. 2024Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Reviewcited by 3
  12. 2025Look Before Leap: Look-Ahead Planning with Uncertainty in Reinforcement Learningcited by 3
15 more
  1. 2021Fixed β-VAE Encoding for Curious Exploration in Complex 3D Environmentscited by 1
  2. 2021Improved Exploring Starts by Kernel Density Estimation-Based State-Space Coverage Acceleration in Reinforcement Learningcited by 1
  3. 2023Efficient Sparse-Reward Goal-Conditioned Reinforcement Learning with a High Replay Ratio and Regularizationcited by 1
  4. 2024Boosting Efficiency in Task-Agnostic Exploration through Causal Knowledgecited by 1
  5. 2025SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learningcited by 1
  6. 2025Mixture of Autoencoder Experts Guidance using Unlabeled and Incomplete Data for Exploration in Reinforcement Learningcited by 1
  7. 2021Knowledge is reward: Learning optimal exploration by predictive reward cashingcited by 0
  8. 2021Exploring More When It Needs in Deep Reinforcement Learningcited by 0
  9. 2021Off-policy Reinforcement Learning with Optimistic Exploration and Distribution Correctioncited by 0
  10. 2022GAN-based Intrinsic Exploration For Sample Efficient Reinforcement Learningcited by 0
  11. 2022Quantification before Selection: Active Dynamics Preference for Robust Reinforcement Learningcited by 0
  12. 2024VDSC: Enhancing Exploration Timing with Value Discrepancy and State Countscited by 0
  13. 2025Adventurer: Exploration with BiGAN for Deep Reinforcement Learningcited by 0
  14. 2026VLM-Guided Experience Replaycited by 0
  15. 2026Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learningcited by 0