These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models
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Abstract (arXiv)
This paper introduces a novel approach to uncertainty quantification for radiance fields by leveraging higher-order moments of the rendering equation. Uncertainty quantification is crucial for downstream tasks including view planning and scene understanding, where safety and robustness are paramount. However, the high dimensionality and complexity of radiance fields pose significant challenges for uncertainty quantification, limiting the use of these uncertainty quantification methods in high-speed decision-making. We demonstrate that the probabilistic nature of the rendering process enables efficient and differentiable computation of higher-order moments for radiance field outputs, including color, depth, and semantic predictions. Our method outperforms existing radiance field uncertainty estimation techniques while offering a more direct, computationally efficient, and differentiable formulation without the need for post-processing. Beyond uncertainty quantification, we also illustrate the utility of our approach in downstream applications such as next-best-view (NBV) selection and active ray sampling for neural radiance field training. Extensive experiments on synthetic and real-world scenes confirm the efficacy of our approach, which achieves state-of-the-art performance while maintaining simplicity.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 36 of its 52 references that are in the map. First posted on arXiv 18 Mar 2025.
Builds on
36 of 52 references.
References · 36
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24 more
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Built on by
Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2025Next Best View Selections for Semantic and Dynamic 3D Gaussian Splattingcited by 1
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolationcited by 1
- 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstructioncited by 1
- 2026A Survey of Spatial Memory Representations for Efficient Robot Navigationcited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction31 Jul 2026
- 2026A Survey of Spatial Memory Representations for Efficient Robot Navigation13 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation10 Mar 2026
- 2025Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting28 Dec 2025