mlsanityData to 14 Oct 2026

Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM

arXiv 2409.16944 ↗First posted 25 Sep 2024cs.RO cs.AI cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object segmentation techniques, assigning a unique identifier to each Gaussian splat that corresponds to the object it represents. Consequently, our system facilitates open-vocabulary querying, allowing users to locate objects using natural language descriptions. Furthermore, the framework features an optimal path generation module that calculates efficient navigation paths for robots toward queried objects, considering obstacles and environmental uncertainties. Comprehensive evaluations in various scene settings demonstrate the effectiveness of our approach in delivering high-fidelity scene reconstructions, precise object segmentation, flexible object querying, and efficient robot path planning. This work represents an additional step forward in bridging the gap between 3D scene reconstruction, semantic object understanding, and real-time environment interactions.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 31 of its 43 references that are in the map. First posted on arXiv 25 Sep 2024.

Builds on

31 of 43 references.

References · 31

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,639
  5. 2023Segment Anythingcited by 8,234
  6. 2020End-to-End Object Detection with Transformerscited by 7,414
  7. 2017Mask R-CNNcited by 7,277
  8. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  9. 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
  10. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  11. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
  12. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
19 more
  1. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  2. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  3. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  4. 2023LightGlue: Local Feature Matching at Light Speedcited by 590
  5. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  6. 2023LERF: Language Embedded Radiance Fieldscited by 543
  7. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  8. 2023Gaussian Splatting SLAMcited by 415
  9. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  10. 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  12. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  13. 2022Robot Operating System 2: Design, Architecture, and Uses In The Wildcited by 199
  14. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  15. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  16. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  17. 2022Scalable Multi-Agent Reinforcement Learning for Warehouse Logistics with Robotic and Human Co-Workerscited by 30
  18. 2023DroNeRF: Real-time Multi-agent Drone Pose Optimization for Computing Neural Radiance Fieldscited by 4
  19. 2021Past, Present, and Future of Swarm Roboticscited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.