CharacterMixer: Rig-Aware Interpolation of 3D Characters
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Abstract (arXiv)
We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single "unified skeleton" for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Feb 2024.
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Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
- 2025Textured 3D Regenerative Morphing with 3D Diffusion Priorcited by 6
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objectscited by 5
- 2026Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphingcited by 4
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphing20 Jan 2026
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects6 Mar 2025
- 2025Textured 3D Regenerative Morphing with 3D Diffusion Prior20 Feb 2025