mlsanityData to 14 Oct 2026

CharacterMixer: Rig-Aware Interpolation of 3D Characters

arXiv 2402.15580 ↗First posted 23 Feb 2024cs.GRcited by 5

Not on the map. Why?

Abstract (arXiv)

We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single "unified skeleton" for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Feb 2024.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 1.

5 papers.