mlsanityData to 14 Oct 2026

Emergent Crowds Dynamics from Language-Driven Multi-Agent Interactions

arXiv 2508.15047 ↗First posted 20 Aug 2025cs.AI cs.GRcited by 2

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Animating and simulating crowds using an agent-based approach is a well-established area where every agent in the crowd is individually controlled such that global human-like behaviour emerges. We observe that human navigation and movement in crowds are often influenced by complex social and environmental interactions, driven mainly by language and dialogue. However, most existing work does not consider these dimensions and leads to animations where agent-agent and agent-environment interactions are largely limited to steering and fixed higher-level goal extrapolation. We propose a novel method that exploits large language models (LLMs) to control agents' movement. Our method has two main components: a dialogue system and language-driven navigation. We periodically query agent-centric LLMs conditioned on character personalities, roles, desires, and relationships to control the generation of inter-agent dialogue when necessitated by the spatial and social relationships with neighbouring agents. We then use the conversation and each agent's personality, emotional state, vision, and physical state to control the navigation and steering of each agent. Our model thus enables agents to make motion decisions based on both their perceptual inputs and the ongoing dialogue. We validate our method in two complex scenarios that exemplify the interplay between social interactions, steering, and crowding. In these scenarios, we observe that grouping and ungrouping of agents automatically occur. Additionally, our experiments show that our method serves as an information-passing mechanism within the crowd. As a result, our framework produces more realistic crowd simulations, with emergent group behaviours arising naturally from any environmental setting.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 3 of its 23 references that are in the map. First posted on arXiv 20 Aug 2025.

Builds on

3 of 23 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Do Large Language Models Solve the Problems of Agent-Based Modeling? A Critical Review of Generative Social Simulations4 Apr

Other references · 2

  1. 2024OpenCity: A Scalable Platform to Simulate Urban Activities with Massive LLM Agentscited by 35
  2. 2025Gen-C: Populating Virtual Worlds with Generative Crowdscited by 3

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Citing papers per year: 2025: 1; 2026: 1.

2 papers.

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Close in wording, no citation either way

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  2. 2024Shall We Team Up: Exploring Spontaneous Cooperation of Competing LLM Agents
  3. 2024Spontaneous Emergence of Agent Individuality through Social Interactions in LLM-Based Communities
  4. 2026AI Agents Alone Are Not (Yet) Sufficient for Social Simulation
  5. 2023Generative Agents: Interactive Simulacra of Human Behavior
  6. 2025Prompt Optimization Across Multiple Agents for Representing Diverse Human Populations
  7. 2025Too Human to Model:The Uncanny Valley of LLMs in Social Simulation -- When Generative Language Agents Misalign with Modelling Principles
  8. 2026Agent Sociodrama: Social-Dynamics-Guided Persona Recasting for LLM Agent Teams