EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting
Not on the map. Why?
Abstract (arXiv)
The ability to detect touch events on uninstrumented, everyday surfaces has been a long-standing goal for mixed reality systems. Prior work has shown that virtual interfaces bound to physical surfaces offer performance and ergonomic benefits over tapping at interfaces floating in the air. A wide variety of approaches have been previously developed, to which we contribute a new headset-integrated technique called systemname. We use a combination of a computer-triggered camera and one or more infrared emitters to create structured shadows, from which we can accurately estimate hover distance (mean error of 6.9~mm) and touch contact (98.0% accuracy). We discuss how our technique works across a range of conditions, including surface material, interaction orientation, and environmental lighting.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 77 references that are in the map. First posted on arXiv 3 Sep 2025.
Builds on
10 of 77 references.
References · 10
- 2023FastViT: A Fast Hybrid Vision Transformer using Structural Reparameterizationcited by 161
- 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 157
- 2022PressureVision: Estimating Hand Pressure from a Single RGB Imagecited by 23
- 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 18
- 2023PressureVision++: Estimating Fingertip Pressure from Diverse RGB Imagescited by 12
- 2019Estimating Fingertip Forces, Torques, and Local Curvatures from Fingernail Imagescited by 8
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generationcited by 8
- 2025EgoTouch: On-Body Touch Input Using AR/VR Headset Camerascited by 5
- 2024TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Visioncited by 4
- 2025HaloTouch: Using IR Multi-path Interference to Support Touch Interactions With General Surfacescited by 2
Built on by
Not cited yet.