PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments
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Abstract (arXiv)
Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 33 of its 51 references that are in the map. First posted on arXiv 24 Nov 2024.
Builds on
33 of 51 references.
References · 33
- 2017Mask R-CNNcited by 7,277
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2015NetVLAD: CNN architecture for weakly supervised place recognitioncited by 941
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2016Direct Sparse Odometrycited by 485
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023Gaussian Splatting SLAMcited by 415
- 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
21 more
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
- 2018DS-SLAM: A Semantic Visual SLAM towards Dynamic Environmentscited by 91
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2020DynaSLAM II: Tightly-Coupled Multi-Object Tracking and SLAMcited by 47
- 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
- 2020VDO-SLAM: A Visual Dynamic Object-aware SLAM Systemcited by 40
- 2020FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flowcited by 37
- 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
- 2022BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Trackingcited by 24
- 2024RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fieldscited by 22
- 2021AirDOS: Dynamic SLAM benefits from Articulated Objectscited by 21
- 2020Voxel Map for Visual SLAMcited by 9
Built on by
Citing papers per year: 2025: 4; 2026: 7.
11 papers.
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
- 2025EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splattingcited by 10
- 2026Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environmentscited by 3
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splattingcited by 2
- 2026FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Predictioncited by 2
- 2025CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mappingcited by 1
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environmentscited by 1
- 2026SPARK: Scalable Real-Time Point Cloud Aggregation with Multi-View Self-Calibrationcited by 0
- 2026FUSE-Flow: Scalable Real-Time Multi-View Point Cloud Reconstruction Using Confidencecited by 0
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments1 Sep 2026
- 2026FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction30 Apr 2026
- 2026Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments25 Feb 2026
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting19 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026FUSE-Flow: Scalable Real-Time Multi-View Point Cloud Reconstruction Using Confidence1 Feb 2026
- 2026SPARK: Scalable Real-Time Point Cloud Aggregation with Multi-View Self-Calibration13 Jan 2026
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025
- 2025EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting26 Jun 2025
- 2025CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping26 May 2025
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes15 Mar 2025