mlsanityData to 7 Oct 2026

Takeaways from Applying LLM Capabilities to Multiple Conversational Avatars in a VR Pilot Study

arXiv 2501.00168 ↗First posted 30 Dec 2024cs.HCcited by 7

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Abstract (arXiv)

We present a virtual reality (VR) environment featuring conversational avatars powered by a locally-deployed LLM, integrated with automatic speech recognition (ASR), text-to-speech (TTS), and lip-syncing. Through a pilot study, we explored the effects of three types of avatar status indicators during response generation. Our findings reveal design considerations for improving responsiveness and realism in LLM-driven conversational systems. We also detail two system architectures: one using an LLM-based state machine to control avatar behavior and another integrating retrieval-augmented generation (RAG) for context-grounded responses. Together, these contributions offer practical insights to guide future work in developing task-oriented conversational AI in VR environments.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Dec 2024.

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Citing papers per year: 2025: 6; 2026: 1.

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  1. 2024ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR
  2. 2024The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent
  3. 2023Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Reality
  4. 2024CUIfy the XR: An Open-Source Package to Embed LLM-powered Conversational Agents in XR
  5. 2024AvaTaR: Optimizing LLM Agents for Tool Usage via Contrastive Reasoning
  6. 2026Reading the Mood Behind Words: Integrating Prosody-Derived Emotional Context into Socially Responsive VR Agents
  7. 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents
  8. 2026LLM-Based Synthetic Ground Truth Generation for Audio-Based Emotion Classification via In-Context Learning