mlsanityData to 14 Oct 2026

Signals of AI Hallucination: Designing Hallucination-Aware Cues for Embodied Conversational Agents in VR

arXiv 2609.28812 ↗First posted 23 Sep 2026cs.HCcited by 0

On the map: LLM agents and tool use → Multimodal and embodied agents also fits: Social simulation and multi-agent debate

Abstract (arXiv)

LLM-powered conversational agents (CAs) often present uncertainty and provenance cues alongside their responses to help users assess response reliability and identify potential hallucinations. In immersive environments such as Virtual Reality (VR), CAs often take the form of speech-based embodied conversational agents (ECAs), where uncertainty and provenance cues cannot rely on persistent inline text and may be missed or disrupt comprehension when delivered through speech. We conducted a within-subjects study (N = 24) to compare three designs for presenting the hallucination-awareness information (uncertainty and provenance) in ECAs in VR against a no-cue baseline: embodied cues using gestures and posture, icon cues using visual indicators, and text cues using color-coded text with inline citations. We evaluated how these designs affect users' ability to identify hallucination-related information, trust in the ECA, and interaction experience (immersion and task load). Our results show that all three designs support users in identifying hallucinations. Embodied cues were associated with higher trust and immersion, text cues offered clearer interpretability, and icon cues preserved relatively good interpretability while causing less disruption to immersion compared with embodied cues and text cues. This work contributes to the VR and AI research community by comparing different designs of hallucination cues in immersive ECA settings and examining how they affect users' ability and experiences to identify hallucinations. It also offers practical insights and design implications for developing future hallucination-awareness interfaces for ECA.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 17 of its 76 references that are in the map. First posted on arXiv 23 Sep 2026.

Builds on

17 of 76 references.

References · 17

  1. 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
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  4. 2020Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performancecited by 399
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  6. 2020Effect of Confidence and Explanation on Accuracy and Trust Calibration in AI-Assisted Decision Makingcited by 281
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  12. 2025Robust Hallucination Detection in LLMs via Adaptive Token Selectioncited by 19
5 more
  1. 2024Facilitating Human-LLM Collaboration through Factuality Scores and Source Attributionscited by 9
  2. 2025HoT: Highlighted Chain of Thought for Referencing Supporting Facts from Inputscited by 9
  3. 2024ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VRcited by 8
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  5. 2025Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Realitycited by 1

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  1. 2025HEAL: An Empirical Study on Hallucinations in Embodied Agents Driven by Large Language Models
  2. 2025INTER: Mitigating Hallucination in Large Vision-Language Models by Interaction Guidance Sampling
  3. 2026Steering the Verifiability of Multimodal AI Hallucinations
  4. 2026What Makes LVLMs Hallucinate Less? Unveiling the Architectural Factors Behind Hallucination Robustness
  5. 2025MIRAGE-Bench: LLM Agent is Hallucinating and Where to Find Them
  6. 2026Tone Matters: The Impact of Linguistic Tone on Hallucination in VLMs
  7. 2025Graphing the Truth: Structured Visualizations for Automated Hallucination Detection in LLMs
  8. 2024Cracking the Code of Hallucination in LVLMs with Vision-aware Head Divergence