TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians
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Abstract (arXiv)
While Implicit Neural Representations (INRs) and dynamic 3D Gaussian Splatting (3DGS) achieve impressive results in video processing, they often fall short of producing representations that are easily editable. Recent methods address this by introducing complex spatial deformations or folded distributions, which constrain optimization and reduce flexibility for downstream editing. In this paper, we introduce TOM-GS, an editable video representation that forgoes complex deformations in favor of regular 3D Gaussians equipped with a continuous temporal opacity formulation. By assigning a learnable temporal mean and scale to the opacity of each Gaussian, our model enables static 3D spatial components to fade smoothly in and out of the scene. Grounded by robust, off-the-shelf pose estimation, our approach maintains a static spatial geometry that naturally supports a wide range of manual and physics-based edits. TOM-GS outperforms prior editable video representations in visual fidelity, while its reliance on standard 3D Gaussians ensures seamless compatibility with established 3D editing tools.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 25 references that are in the map. First posted on arXiv 21 Jul 2026.
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References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2021NeRV: Neural Representations for Videoscited by 255
- 2023Robust Dynamic Radiance Fieldscited by 193
- 2023Tracking Everything Everywhere All at Oncecited by 190
12 more
- 2023CoDeF: Content Deformation Fields for Temporally Consistent Video Processingcited by 108
- 2023HNeRV: A Hybrid Neural Representation for Videoscited by 100
- 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 97
- 2022E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Contextcited by 76
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2022Deformable Sprites for Unsupervised Video Decompositioncited by 61
- 2023DNeRV: Modeling Inherent Dynamics via Difference Neural Representation for Videoscited by 42
- 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
- 2025AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videoscited by 18
- 2025GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splattingcited by 13
- 2024MiraGe: Editable 2D Images using Gaussian Splattingcited by 12
- 2024VeGaS: Video Gaussian Splattingcited by 9
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