Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding
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Abstract (arXiv)
Open-world instance-level scene understanding aims to locate and recognize unseen object categories that are not present in the annotated dataset. This task is challenging because the model needs to both localize novel 3D objects and infer their semantic categories. A key factor for the recent progress in 2D open-world perception is the availability of large-scale image-text pairs from the Internet, which cover a wide range of vocabulary concepts. However, this success is hard to replicate in 3D scenarios due to the scarcity of 3D-text pairs. To address this challenge, we propose to harness pre-trained vision-language (VL) foundation models that encode extensive knowledge from image-text pairs to generate captions for multi-view images of 3D scenes. This allows us to establish explicit associations between 3D shapes and semantic-rich captions. Moreover, to enhance the fine-grained visual-semantic representation learning from captions for object-level categorization, we design hierarchical point-caption association methods to learn semantic-aware embeddings that exploit the 3D geometry between 3D points and multi-view images. In addition, to tackle the localization challenge for novel classes in the open-world setting, we develop debiased instance localization, which involves training object grouping modules on unlabeled data using instance-level pseudo supervision. This significantly improves the generalization capabilities of instance grouping and thus the ability to accurately locate novel objects. We conduct extensive experiments on 3D semantic, instance, and panoptic segmentation tasks, covering indoor and outdoor scenes across three datasets. Our method outperforms baseline methods by a significant margin in semantic segmentation (e.g. 34.5%~65.3%), instance segmentation (e.g. 21.8%~54.0%) and panoptic segmentation (e.g. 14.7%~43.3%). Code will be available.
Key facts. Cited by 38 papers in the map (data through 14 Oct 2026). Builds on 57 of its 78 references that are in the map. First posted on arXiv 1 Aug 2023.
Builds on
57 of 78 references.
References · 57
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- 2020LiDAR-based Panoptic Segmentation via Dynamic Shifting Networkcited by 84
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2023: 5; 2024: 15; 2025: 11; 2026: 7.
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- 2025Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language Model20 Mar 2025
- 2024Can 3D Vision-Language Models Truly Understand Natural Language?21 Mar 2024
- 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interaction27 Feb 2024
- 2023Generalized Robot 3D Vision-Language Model with Fast Rendering and Pre-Training Vision-Language Alignment1 Dec 2023
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- 20243D Feature Distillation with Object-Centric Priors26 Jun 2024
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- 2024Grounded 3D-LLM with Referent Tokenscited by 115
- 2023OpenIns3D: Snap and Lookup for 3D Open-vocabulary Instance Segmentationcited by 82
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- 2026SAD-GS: Learning Reliable 3D Semantic Gaussian Fields via Dynamic Geo-Semantic Anchoring28 Jun 2026
- 2026Balancing Image Compression and Generation with Bootstrapped Tokenization4 Jun 2026
- 2026TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting26 May 2026
- 2026EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding4 Mar 2026
- 2025OpenTrack3D: Towards Accurate and Generalizable Open-Vocabulary 3D Instance Segmentation3 Dec 2025
- 2025ShelfGaussian: Shelf-Supervised Open-Vocabulary Gaussian-based 3D Scene Understanding3 Dec 2025
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- 2025Segment Any 3D-Part in a Scene from a Sentence24 Jun 2025
12 newest of 28 All 28 (JSON)