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SceneParser: Hierarchical Scene Parsing for Visual Semantics Understanding

arXiv 2605.14923 ↗First posted 14 May 2026cs.CVcited by 0

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Abstract (arXiv)

General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts, or interaction points without capturing the structured dependencies needed for interaction-oriented scene understanding. To address this gap, we introduce Hierarchical Scene Parsing, an interaction-oriented parsing task that represents physical scenes as explicit scene -> object -> part -> affordance hierarchies with cross-level bindings. We instantiate this task with SceneParser, a VLM-based parser trained for unified hierarchical generation with structural-completion pseudo labels and curriculum learning. To support training and evaluation, we construct SceneParser-Bench, a large-scale benchmark built with a scalable hierarchical data engine, containing 110K training images, a 5K validation split, 777K objects, 1.14M parts, 1.74M affordance annotations, and 1.74M valid object-part-affordance chain instances. We further introduce Level-1 to Level-3 conditional metrics and ParseRate to evaluate localization, cross-level binding, and hierarchical completeness. Experiments show that existing MLLMs and perception-stitching pipelines struggle with hierarchical parsing on our SceneParser-Bench, while SceneParser achieves stronger structure-aware performance. Besides, ablations, evaluations on COCO and AGD20K, and a downstream planning probe demonstrate that our SceneParser is compatible with conventional tasks and provides an actionable representation for visual understanding.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 57 of its 71 references that are in the map. First posted on arXiv 14 May 2026.

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57 of 71 references.

References · 57

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38 more
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  1. 2026SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes
  2. 2024WorldAfford: Affordance Grounding based on Natural Language Instructions
  3. 2026Contextual inference from single objects in Vision-Language models
  4. 2026PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding
  5. 2026A Scene Language Model for Open-Vocabulary Scene Mapping
  6. 2026Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation ↗
  7. 2026Can Segmentation Models Understand the World? Towards Proactive Affordance Reasoning via Visual Chain-of-Thought
  8. 2026Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances