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VF-NeRF: Learning Neural Vector Fields for Indoor Scene Reconstruction

arXiv 2408.08766 ↗First posted 16 Aug 2024cs.CVcited by 0

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Abstract (arXiv)

Implicit surfaces via neural radiance fields (NeRF) have shown surprising accuracy in surface reconstruction. Despite their success in reconstructing richly textured surfaces, existing methods struggle with planar regions with weak textures, which account for the majority of indoor scenes. In this paper, we address indoor dense surface reconstruction by revisiting key aspects of NeRF in order to use the recently proposed Vector Field (VF) as the implicit representation. VF is defined by the unit vector directed to the nearest surface point. It therefore flips direction at the surface and equals to the explicit surface normals. Except for this flip, VF remains constant along planar surfaces and provides a strong inductive bias in representing planar surfaces. Concretely, we develop a novel density-VF relationship and a training scheme that allows us to learn VF via volume rendering By doing this, VF-NeRF can model large planar surfaces and sharp corners accurately. We show that, when depth cues are available, our method further improves and achieves state-of-the-art results in reconstructing indoor scenes and rendering novel views. We extensively evaluate VF-NeRF on indoor datasets and run ablations of its components.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 59 references that are in the map. First posted on arXiv 16 Aug 2024.

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35 of 59 references.

References · 35

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23 more
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