Decomposed Vector-Quantized Variational Autoencoder for Human Grasp Generation
Not on the map. Why?
Abstract (arXiv)
Generating realistic human grasps is a crucial yet challenging task for applications involving object manipulation in computer graphics and robotics. Existing methods often struggle with generating fine-grained realistic human grasps that ensure all fingers effectively interact with objects, as they focus on encoding hand with the whole representation and then estimating both hand posture and position in a single step. In this paper, we propose a novel Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE) to address this limitation by decomposing hand into several distinct parts and encoding them separately. This part-aware decomposed architecture facilitates more precise management of the interaction between each component of hand and object, enhancing the overall reality of generated human grasps. Furthermore, we design a newly dual-stage decoding strategy, by first determining the type of grasping under skeletal physical constraints, and then identifying the location of the grasp, which can greatly improve the verisimilitude as well as adaptability of the model to unseen hand-object interaction. In experiments, our model achieved about 14.1% relative improvement in the quality index compared to the state-of-the-art methods in four widely-adopted benchmarks. Our source code is available at https://github.com/florasion/D-VQVAE.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 27 of its 41 references that are in the map. First posted on arXiv 19 Jul 2024.
Builds on
27 of 41 references.
References · 27
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
- 2017Neural Discrete Representation Learningcited by 4,712
- 2013Auto-Encoding Variational Bayescited by 4,053
- 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
- 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 979
- 2016Conditional Image Generation with PixelCNN Decoderscited by 862
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
- 2022AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generationcited by 208
- 20193D Hand Shape and Pose from Images in the Wildcited by 190
15 more
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
- 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
- 2018Attentive Relational Networks for Mapping Images to Scene Graphscited by 73
- 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 53
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 20173D Object Reconstruction from Hand-Object Interactionscited by 31
- 2020Symbiotic Attention with Privileged Information for Egocentric Action Recognitioncited by 27
- 2023SGFormer: Semantic Graph Transformer for Point Cloud-based 3D Scene Graph Generationcited by 27
- 2022RGB-Depth Fusion GAN for Indoor Depth Completioncited by 18
- 2023Disentangled Counterfactual Learning for Physical Audiovisual Commonsense Reasoningcited by 13
- 2024Adaptive Weight Learning for Multiple Outcome Optimization With Continuous Treatmentcited by 1
Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 2.
4 papers.
- 2024Physically Interpretable World Models via Weakly Supervised Representation Learningcited by 3
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulationcited by 2
- 2026AffordGrasp: Cross-Modal Diffusion for Affordance-Aware Grasp Synthesiscited by 2
- 2025Leveraging Extrinsic Dexterity for Occluded Grasping on Grasp Constraining Wallscited by 1
- 2026AffordGrasp: Cross-Modal Diffusion for Affordance-Aware Grasp Synthesis9 Mar 2026
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation6 Jan 2026
- 2025Leveraging Extrinsic Dexterity for Occluded Grasping on Grasp Constraining Walls19 Jul 2025
- 2024Physically Interpretable World Models via Weakly Supervised Representation Learning17 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2026DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation ↗
- 2024FFHFlow: Diverse and Uncertainty-Aware Dexterous Grasp Generation via Flow Variational Inference
- 2023GraspLDM: Generative 6-DoF Grasp Synthesis using Latent Diffusion Models
- 2025Variational Shape Inference for Grasp Diffusion on SE(3)
- 2024Joint Diffusion for Universal Hand-Object Grasp Generation
- 2025HOGraspFlow: Taxonomy-Aware Hand-Object Retargeting for Multi-Modal SE(3) Grasp Generation ↗
- 2025Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schr"odinger Bridges
- 2026InterMASH: A Unified Geometric Representation for Grasp Synthesis ↗