mlsanityData to 14 Oct 2026

ZeroSumEval: Scaling LLM Evaluation with Inter-Model Competition

arXiv 2504.12562 ↗First posted 17 Apr 2025cs.AI cs.CLcited by 5

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Abstract (arXiv)

Evaluating the capabilities of Large Language Models (LLMs) has traditionally relied on static benchmark datasets, human assessments, or model-based evaluations - methods that often suffer from overfitting, high costs, and biases. ZeroSumEval is a novel competition-based evaluation protocol that leverages zero-sum games to assess LLMs with dynamic benchmarks that resist saturation. ZeroSumEval encompasses a diverse suite of games, including security challenges (PyJail), classic games (Chess, Liar's Dice, Poker), knowledge tests (MathQuiz), and persuasion challenges (Gandalf, Debate). These games are designed to evaluate a range of AI capabilities such as strategic reasoning, planning, knowledge application, and creativity. Building upon recent studies that highlight the effectiveness of game-based evaluations for LLMs, ZeroSumEval enhances these approaches by providing a standardized and extensible framework. To demonstrate this, we conduct extensive experiments with >7000 simulations across 7 games and 13 models. Our results show that while frontier models from the GPT and Claude families can play common games and answer questions, they struggle to play games that require creating novel and challenging questions. We also observe that models cannot reliably jailbreak each other and fail generally at tasks requiring creativity. We release our code at https://github.com/facebookresearch/ZeroSumEval.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 42 of its 61 references that are in the map. First posted on arXiv 17 Apr 2025.

Builds on

42 of 61 references.

References · 42

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30 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 2.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments
  2. 2024GameArena: Evaluating LLM Reasoning through Live Computer Games
  3. 2025LLMs Judge Themselves: A Game-Theoretic Framework for Human-Aligned Evaluation
  4. 2024Are Large Language Models Strategic Decision Makers? A Study of Performance and Bias in Two-Player Non-Zero-Sum Games
  5. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  6. 2026Choosing LLMs for Strategic Agent Interactions
  7. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
  8. 2025Meta-Evaluating Local LLMs: Rethinking Performance Metrics for Serious Games