Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field
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Abstract (arXiv)
Consistent and reproducible evaluation of Deep Reinforcement Learning (DRL) is not straightforward. In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can lead to very different performance. In this work, we discuss the difficulties of comparing different agents trained on ALE. In order to take a step further towards reproducible and comparable DRL, we introduce SABER, a Standardized Atari BEnchmark for general Reinforcement learning algorithms. Our methodology extends previous recommendations and contains a complete set of environment parameters as well as train and test procedures. We then use SABER to evaluate the current state of the art, Rainbow. Furthermore, we introduce a human world records baseline, and argue that previous claims of expert or superhuman performance of DRL might not be accurate. Finally, we propose Rainbow-IQN by extending Rainbow with Implicit Quantile Networks (IQN) leading to new state-of-the-art performance. Source code is available for reproducibility.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Aug 2019.
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Citing papers per year: 2021: 7; 2022: 2; 2023: 2; 2024: 3; 2025: 0; 2026: 1.
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- 2021End-to-End Urban Driving by Imitating a Reinforcement Learning Coachcited by 194
- 2021GRI: General Reinforced Imitation and its Application to Vision-Based Autonomous Drivingcited by 60
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environmentscited by 30
- 2023Eventual Discounting Temporal Logic Counterfactual Experience Replaycited by 19
- 2024Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learningcited by 17
- 2021Shielding Atari Games with Bounded Presciencecited by 14
- 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutionscited by 12
- 2022Generalized Data Distribution Iterationcited by 12
- 2024HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learningcited by 11
- 2021GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learningcited by 7
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PCcited by 7
- 2021CASA: Bridging the Gap between Policy Improvement and Policy Evaluation with Conflict Averse Policy Iterationcited by 1
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning6 Oct 2026
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC6 Nov 2024
- 2024HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning6 Jun 2024
- 2024Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning5 Feb 2024
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments14 Jun 2023
- 2023Eventual Discounting Temporal Logic Counterfactual Experience Replay3 Mar 2023
- 2022Generalized Data Distribution Iteration7 Jun 2022
- 2022A General, Evolution-Inspired Reward Function for Social Robotics1 Feb 2022
- 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions8 Dec 2021
- 2021GRI: General Reinforced Imitation and its Application to Vision-Based Autonomous Driving16 Nov 2021
- 2021More Efficient Exploration with Symbolic Priors on Action Sequence Equivalences20 Oct 2021
- 2021End-to-End Urban Driving by Imitating a Reinforcement Learning Coach18 Aug 2021
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environmentscited by 30
- 2023Eventual Discounting Temporal Logic Counterfactual Experience Replaycited by 19
- 2021Shielding Atari Games with Bounded Presciencecited by 14
- 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutionscited by 12
- 2022Generalized Data Distribution Iterationcited by 12
- 2021GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learningcited by 7
- 2021CASA: Bridging the Gap between Policy Improvement and Policy Evaluation with Conflict Averse Policy Iterationcited by 1
- 2021More Efficient Exploration with Symbolic Priors on Action Sequence Equivalencescited by 0
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments14 Jun 2023
- 2023Eventual Discounting Temporal Logic Counterfactual Experience Replay3 Mar 2023
- 2022Generalized Data Distribution Iteration7 Jun 2022
- 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions8 Dec 2021
- 2021More Efficient Exploration with Symbolic Priors on Action Sequence Equivalences20 Oct 2021
- 2021GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning11 Jun 2021
- 2021CASA: Bridging the Gap between Policy Improvement and Policy Evaluation with Conflict Averse Policy Iteration9 May 2021
- 2021Shielding Atari Games with Bounded Prescience20 Jan 2021