mlsanityData to 7 Oct 2026

DIAMBRA Arena: a New Reinforcement Learning Platform for Research and Experimentation

arXiv 2210.10595 ↗First posted 19 Oct 2022cs.LG cs.AIcited by 4

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Abstract (arXiv)

The recent advances in reinforcement learning have led to effective methods able to obtain above human-level performances in very complex environments. However, once solved, these environments become less valuable, and new challenges with different or more complex scenarios are needed to support research advances. This work presents DIAMBRA Arena, a new platform for reinforcement learning research and experimentation, featuring a collection of high-quality environments exposing a Python API fully compliant with OpenAI Gym standard. They are episodic tasks with discrete actions and observations composed by raw pixels plus additional numerical values, all supporting both single player and two players mode, allowing to work on standard reinforcement learning, competitive multi-agent, human-agent competition, self-play, human-in-the-loop training and imitation learning. Software capabilities are demonstrated by successfully training multiple deep reinforcement learning agents with proximal policy optimization obtaining human-like behavior. Results confirm the utility of DIAMBRA Arena as a reinforcement learning research tool, providing environments designed to study some of the most challenging topics in the field.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 12 of its 29 references that are in the map. First posted on arXiv 19 Oct 2022.

Builds on

12 of 29 references.

References · 12

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2016Generative Adversarial Imitation Learningcited by 1,576
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  4. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 308
  5. 2018Unity: A General Platform for Intelligent Agentscited by 232
  6. 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
  7. 2017Emergent Complexity via Multi-Agent Competitioncited by 117
  8. 2018Gotta Learn Fast: A New Benchmark for Generalization in RLcited by 59
  9. 2019Obstacle Tower: A Generalization Challenge in Vision, Control, and Planningcited by 54
  10. 2019Leveraging Human Guidance for Deep Reinforcement Learning Taskscited by 42
  11. 2017Agent-Agnostic Human-in-the-Loop Reinforcement Learningcited by 23
  12. 2019Gamification in Science: A Study of Requirements in the Context of Reproducible Researchcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 2.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2021Sim-Env: Decoupling OpenAI Gym Environments from Simulation Models
  2. 2021Improving Reinforcement Learning with Human Assistance: An Argument for Human Subject Studies with HIPPO Gym
  3. 2025An Introduction to Deep Reinforcement and Imitation Learning
  4. 2022A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems
  5. 2024MARLadona -- Towards Cooperative Team Play Using Multi-Agent Reinforcement Learning
  6. 2020Acme: A Research Framework for Distributed Reinforcement Learning
  7. 2019Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement Learning
  8. 2025Reinforcement Learning for Large Model: A Survey