SLoMo: A General System for Legged Robot Motion Imitation from Casual Videos
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Abstract (arXiv)
We present SLoMo: a first-of-its-kind framework for transferring skilled motions from casually captured "in the wild" video footage of humans and animals to legged robots. SLoMo works in three stages: 1) synthesize a physically plausible reconstructed key-point trajectory from monocular videos; 2) optimize a dynamically feasible reference trajectory for the robot offline that includes body and foot motion, as well as contact sequences that closely tracks the key points; 3) track the reference trajectory online using a general-purpose model-predictive controller on robot hardware. Traditional motion imitation for legged motor skills often requires expert animators, collaborative demonstrations, and/or expensive motion capture equipment, all of which limits scalability. Instead, SLoMo only relies on easy-to-obtain monocular video footage, readily available in online repositories such as YouTube. It converts videos into motion primitives that can be executed reliably by real-world robots. We demonstrate our approach by transferring the motions of cats, dogs, and humans to example robots including a quadruped (on hardware) and a humanoid (in simulation). To the best knowledge of the authors, this is the first attempt at a general-purpose motion transfer framework that imitates animal and human motions on legged robots directly from casual videos without artificial markers or labels.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Apr 2023.
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Citing papers per year: 2023: 1; 2024: 6; 2025: 4; 2026: 1.
12 papers.
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
- 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Videocited by 29
- 2024Visually Robust Adversarial Imitation Learning from Videos with Contrastive Learningcited by 9
- 2023DecAP: Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion Policiescited by 7
- 2024I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learningcited by 5
- 2024One-shot Video Imitation via Parameterized Symbolic Abstraction Graphscited by 3
- 2024Language-Model-Assisted Bi-Level Programming for Reward Learning from Internet Videoscited by 3
- 2024Reinforcement Learning from Wild Animal Videoscited by 2
- 2025Beyond Domain Randomization: Event-Inspired Perception for Visually Robust Adversarial Imitation from Videoscited by 1
- 2025Periodic Skill Discoverycited by 1
- 2025EMP: Executable Motion Prior for Humanoid Robot Standing Upper-body Motion Imitationcited by 0
- 2026CopyQuad: Quadrupedal Skill Transfer from a Single Side-View Video Without a Depth Modelcited by 0
- 2026CopyQuad: Quadrupedal Skill Transfer from a Single Side-View Video Without a Depth Model12 Oct 2026
- 2025Periodic Skill Discovery5 Nov 2025
- 2025EMP: Executable Motion Prior for Humanoid Robot Standing Upper-body Motion Imitation21 Jul 2025
- 2025Beyond Domain Randomization: Event-Inspired Perception for Visually Robust Adversarial Imitation from Videos24 May 2025
- 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Video27 Mar 2025
- 2024Reinforcement Learning from Wild Animal Videos5 Dec 2024
- 2024Language-Model-Assisted Bi-Level Programming for Reward Learning from Internet Videos11 Oct 2024
- 2024One-shot Video Imitation via Parameterized Symbolic Abstraction Graphs22 Aug 2024
- 2024Visually Robust Adversarial Imitation Learning from Videos with Contrastive Learning18 Jun 2024
- 2024I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning14 May 2024
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar 2024
- 2023DecAP: Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion Policies9 Oct 2023