Learning under Imitative Strategic Behavior with Unforeseeable Outcomes
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Abstract (arXiv)
Machine learning systems have been widely used to make decisions about individuals who may behave strategically to receive favorable outcomes, e.g., they may genuinely improve the true labels or manipulate observable features directly to game the system without changing labels. Although both behaviors have been studied (often as two separate problems) in the literature, most works assume individuals can (i) perfectly foresee the outcomes of their behaviors when they best respond; (ii) change their features arbitrarily as long as it is affordable, and the costs they need to pay are deterministic functions of feature changes. In this paper, we consider a different setting and focus on imitative strategic behaviors with unforeseeable outcomes, i.e., individuals manipulate/improve by imitating the features of those with positive labels, but the induced feature changes are unforeseeable. We first propose a Stackelberg game to model the interplay between individuals and the decision-maker, under which we examine how the decision-maker's ability to anticipate individual behavior affects its objective function and the individual's best response. We show that the objective difference between the two can be decomposed into three interpretable terms, with each representing the decision-maker's preference for a certain behavior. By exploring the roles of each term, we theoretically illustrate how a decision-maker with adjusted preferences may simultaneously disincentivize manipulation, incentivize improvement, and promote fairness. Such theoretical results provide a guideline for decision-makers to inform better and socially responsible decisions in practice.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 39 of its 68 references that are in the map. First posted on arXiv 3 May 2024.
Builds on
39 of 68 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 3.
8 papers.
- 2024Addressing Polarization and Unfairness in Performative Predictioncited by 11
- 2025How Strategic Agents Respond: Comparing Analytical Models with LLM-Generated Responses in Strategic Classificationcited by 4
- 2024Lookahead Counterfactual Fairnesscited by 2
- 2025Anticipating Gaming to Incentivize Improvement: Guiding Agents in (Fair) Strategic Classificationcited by 2
- 2025Explanation Design in Strategic Learning: Sufficient Explanations that Induce Non-harmful Responsescited by 1
- 2026Revealing Positive and Negative Role Models to Help People Make Good Decisionscited by 0
- 2026Linear Strategic Classification with Endogenous Improvementscited by 0
- 2026Robust Strategic Classification under Decision-Dependent Cost Uncertaintycited by 0
- 2026Robust Strategic Classification under Decision-Dependent Cost Uncertainty29 Jun 2026
- 2026Linear Strategic Classification with Endogenous Improvements31 May 2026
- 2026Revealing Positive and Negative Role Models to Help People Make Good Decisions3 Mar 2026
- 2025Anticipating Gaming to Incentivize Improvement: Guiding Agents in (Fair) Strategic Classification8 May 2025
- 2025Explanation Design in Strategic Learning: Sufficient Explanations that Induce Non-harmful Responses6 Feb 2025
- 2025How Strategic Agents Respond: Comparing Analytical Models with LLM-Generated Responses in Strategic Classification20 Jan 2025
- 2024Lookahead Counterfactual Fairness2 Dec 2024
- 2024Addressing Polarization and Unfairness in Performative Prediction24 Jun 2024