mlsanityData to 7 Oct 2026

Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

arXiv 2511.00811 ↗First posted 2 Nov 2025cs.LGcited by 3

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Abstract (arXiv)

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zero-shot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios. These two generalizability properties, to our knowledge, are the first to appear in this domain. The core idea of the EPG framework is to train an RL policy across different graph structures against the equilibrium policy for each single graph. To construct an equilibrium oracle for single-graph policies, we present a dynamic programming (DP) algorithm that provably generates pure-strategy Nash equilibrium with near-optimal time complexity. To guarantee scalability with respect to pursuer number, we further extend DP and RL by designing a grouping mechanism and a sequence model for joint policy decomposition, respectively. Experimental results show that, using equilibrium guidance and a distance feature proposed for cross-graph PEG training, the EPG framework guarantees desirable zero-shot performance in various unseen real-world graphs. Besides, when trained under an equilibrium heuristic proposed for the graphs with exits, our generalized pursuer policy can even match the performance of the fine-tuned policies from the state-of-the-art PEG methods.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 18 of its 43 references that are in the map. First posted on arXiv 2 Nov 2025.

Builds on

18 of 43 references.

References · 18

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6 more
  1. 2023ARiADNE: A Reinforcement learning approach using Attention-based Deep Networks for Explorationcited by 8
  2. 2021Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Playcited by 7
  3. 2024Grasper: A Generalist Pursuer for Pursuit-Evasion Problemscited by 6
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  6. 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2

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Citing papers per year: 2025: 2; 2026: 1.

3 papers.