mlsanityData to 14 Oct 2026

R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability

arXiv 2511.17367 ↗First posted 21 Nov 2025cs.LGcited by 0

On the map: Deep reinforcement learning methods → Adversarial robustness and RL in finance

Abstract (arXiv)

Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While important for general security purposes, real-time applicable pursuit strategies for graph-based PEGs are currently missing when the pursuers only have imperfect information about the evader's position. Although state-of-the-art reinforcement learning (RL) methods like Equilibrium Policy Generalization (EPG) and Grasper provide guidelines for learning graph neural network (GNN) policies robust to different game dynamics, they are restricted to the scenario of perfect information and do not take into account the possible case where the evader can predict the pursuers' actions. This paper introduces the first approach to worst-case robust real-time pursuit strategies (R2PS) under partial observability. We first prove that a traditional dynamic programming (DP) algorithm for solving Markov PEGs maintains optimality under the asynchronous moves by the evader. Then, we propose a belief preservation mechanism about the evader's possible positions, extending the DP pursuit strategies to a partially observable setting. Finally, we embed the belief preservation into the state-of-the-art EPG framework to finish our R2PS learning scheme, which leads to a real-time pursuer policy through cross-graph reinforcement learning against the asynchronous-move DP evasion strategies. After reinforcement learning, our policy achieves robust zero-shot generalization to unseen real-world graph structures and consistently outperforms the policy directly trained on the test graphs by the existing game RL approach.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Adversarial robustness and RL in finance, one of 15 directions in Deep reinforcement learning methods. Builds on 17 of its 37 references that are in the map. First posted on arXiv 21 Nov 2025.

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17 of 37 references.

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Same direction, newest first

  1. 2025Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games2 Nov

Other references · 16

  1. 2017Attention Is All You Needcited by 60,361
  2. 2019A Comprehensive Survey on Graph Neural Networkscited by 2,919
  3. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  4. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  5. 2015Pointer Networkscited by 895
  6. 2025SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-trainingcited by 672
  7. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  8. 2019Soft Actor-Critic for Discrete Action Settingscited by 174
  9. 2020Real World Games Look Like Spinning Topscited by 66
  10. 2023ARiADNE: A Reinforcement learning approach using Attention-based Deep Networks for Explorationcited by 18
  11. 2025Empowering Multi-Robot Cooperation via Sequential World Modelscited by 9
  12. 2021Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Playcited by 7
4 more
  1. 2024Grasper: A Generalist Pursuer for Pursuit-Evasion Problemscited by 6
  2. 2016Dynamic Programming for One-Sided Partially Observable Pursuit-Evasion Gamescited by 5
  3. 2022NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Searchcited by 3
  4. 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2

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