mlsanityData to 14 Oct 2026

An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video

arXiv 2404.06741 ↗First posted 10 Apr 2024cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings. This decline primarily results from the loss of temporal continuity, which is crucial for understanding the semantics of human actions. To overcome this issue, we introduce the 4A (Action Animation-based Augmentation Approach) pipeline, which employs a series of sophisticated techniques: starting with 2D human pose estimation from RGB videos, followed by Quaternion-based Graph Convolution Network for joint orientation and trajectory prediction, and Dynamic Skeletal Interpolation for creating smoother, diversified actions using game engine technology. This innovative approach generates realistic animations in varied game environments, viewed from multiple viewpoints. In this way, our method effectively bridges the domain gap between virtual and real-world data. In experimental evaluations, the 4A pipeline achieves comparable or even superior performance to traditional training approaches using real-world data, while requiring only 10% of the original data volume. Additionally, our approach demonstrates enhanced performance on In-the-wild videos, marking a significant advancement in the field of action recognition.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 52 of its 82 references that are in the map. First posted on arXiv 10 Apr 2024.

Builds on

52 of 82 references.

References · 52

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  3. 2017Squeeze-and-Excitation Networkscited by 4,789
  4. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  5. 2017Non-local Neural Networkscited by 2,293
  6. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  7. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,322
  8. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  9. 2015FlowNet: Learning Optical Flow with Convolutional Networkscited by 1,059
  10. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 902
  11. 2018TSM: Temporal Shift Module for Efficient Video Understandingcited by 856
  12. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
38 more
  1. 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 637
  2. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
  3. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
  4. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  5. 2017Learning from Synthetic Humanscited by 359
  6. 2021ActionCLIP: A New Paradigm for Video Action Recognitioncited by 320
  7. 2018Learning 3D Human Dynamics from Videocited by 316
  8. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  9. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
  10. 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
  11. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  12. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  13. 2020Whole-Body Human Pose Estimation in the Wildcited by 178
  14. 2020Temporal Pyramid Network for Action Recognitioncited by 163
  15. 2020TAM: Temporal Adaptive Module for Video Recognitioncited by 139
  16. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 109
  17. 2015Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Viewscited by 94
  18. 2020Motion Guided 3D Pose Estimation from Videoscited by 85
  19. 2021Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flowscited by 85
  20. 2018Learning to Detect and Track Visible and Occluded Body Joints in a Virtual Worldcited by 82
  21. 2017Pose-Normalized Image Generation for Person Re-identificationcited by 70
  22. 2023X-Avatar: Expressive Human Avatarscited by 66
  23. 2016Synthesizing Training Images for Boosting Human 3D Pose Estimationcited by 52
  24. 2021Conditional Directed Graph Convolution for 3D Human Pose Estimationcited by 52
  25. 2019HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimationcited by 50
  26. 2023GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Videocited by 47
  27. 2019Synthetic Humans for Action Recognition from Unseen Viewpointscited by 46
  28. 2015Maximum-Margin Structured Learning with Deep Networks for 3D Human Pose Estimationcited by 37
  29. 2021Context Modeling in 3D Human Pose Estimation: A Unified Perspectivecited by 37
  30. 2016Procedural Generation of Videos to Train Deep Action Recognition Networkscited by 31
  31. 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
  32. 2021Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Gamescited by 17
  33. 2016Learning a Deep Model for Human Action Recognition from Novel Viewpointscited by 12
  34. 2019Large Scale Holistic Video Understandingcited by 12
  35. 2022Continuous Human Action Recognition for Human-Machine Interaction: A Reviewcited by 10
  36. 2022Jointformer: Single-Frame Lifting Transformer with Error Prediction and Refinement for 3D Human Pose Estimationcited by 10
  37. 2022Video-based Human Action Recognition using Deep Learning: A Reviewcited by 7
  38. 2016Learning camera viewpoint using CNN to improve 3D body pose estimationcited by 6

50 most cited of 52 All 52 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.