Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition
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Abstract (arXiv)
This paper enables high-fidelity, transferable NeRF editing by frequency decomposition. Recent NeRF editing pipelines lift 2D stylization results to 3D scenes while suffering from blurry results, and fail to capture detailed structures caused by the inconsistency between 2D editings. Our critical insight is that low-frequency components of images are more multiview-consistent after editing compared with their high-frequency parts. Moreover, the appearance style is mainly exhibited on the low-frequency components, and the content details especially reside in high-frequency parts. This motivates us to perform editing on low-frequency components, which results in high-fidelity edited scenes. In addition, the editing is performed in the low-frequency feature space, enabling stable intensity control and novel scene transfer. Comprehensive experiments conducted on photorealistic datasets demonstrate the superior performance of high-fidelity and transferable NeRF editing. The project page is at urlhttps://aigc3d.github.io/freditor.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 51 of its 58 references that are in the map. First posted on arXiv 3 Apr 2024.
Builds on
51 of 58 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
- 2024TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulationcited by 10
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 8
- 2025CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editingcited by 5
- 2026MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstructioncited by 1
- 2026MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction23 Apr 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing15 Aug 2025
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Head25 Feb 2025
- 2024TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation2 Jul 2024