mlsanityData to 7 Oct 2026

Maximum-Entropy Multi-Agent Dynamic Games: Forward and Inverse Solutions

arXiv 2110.01027 ↗First posted 3 Oct 2021math.OC cs.ROcited by 22

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Abstract (arXiv)

In this paper, we study the problem of multiple stochastic agents interacting in a dynamic game scenario with continuous state and action spaces. We define a new notion of stochastic Nash equilibrium for boundedly rational agents, which we call the Entropic Cost Equilibrium (ECE). We show that ECE is a natural extension to multiple agents of Maximum Entropy optimality for single agents. We solve both the "forward" and "inverse" problems for the multi-agent ECE game. For the forward problem, we provide a Riccati algorithm to compute closed-form ECE feedback policies for the agents, which are exact in the Linear-Quadratic-Gaussian case. We give an iterative variant to find locally ECE feedback policies for the nonlinear case. For the inverse problem, we present an algorithm to infer the cost functions of the multiple interacting agents given noisy, boundedly rational input and state trajectory examples from agents acting in an ECE. The effectiveness of our algorithms is demonstrated in a simulated multi-agent collision avoidance scenario, and with data from the INTERACTION traffic dataset. In both cases, we show that, by taking into account the agents' game theoretic interactions using our algorithm, a more accurate model of agents' costs can be learned, compared with standard inverse optimal control methods.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Oct 2021.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 6; 2024: 7; 2025: 6; 2026: 2.

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  1. 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
  2. 2025Learn the Ropes, Then Trust the Wins: Self-imitation with Progressive Exploration for Agentic Reinforcement Learningcited by 10
  3. 2024Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowdscited by 6
  4. 2025MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policiescited by 6
  5. 2024Blending Data-Driven Priors in Dynamic Gamescited by 5
  6. 2023On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactionscited by 4
  7. 2024Auto-Encoding Bayesian Inverse Gamescited by 3
  8. 2024Mixed Strategy Nash Equilibrium for Crowd Navigationcited by 3
  9. 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approachcited by 2
  10. 2025An Energy-Based Mechanism for Compositional Behaviorcited by 2
  11. 2023Soft-Bellman Equilibrium in Affine Markov Games: Forward Solutions and Inverse Learningcited by 1
  12. 2023On Convex Data-Driven Inverse Optimal Control for Nonlinear, Non-stationary and Stochastic Systemscited by 1
10 more
  1. 2023Active Inverse Learning in Stackelberg Trajectory Gamescited by 1
  2. 2024Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robotscited by 1
  3. 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactionscited by 1
  4. 2023NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Predictioncited by 0
  5. 2023When Should a Leader Act Suboptimally? The Role of Inferability in Repeated Stackelberg Gamescited by 0
  6. 2024Learning Collective Dynamics of Multi-Agent Systems using Event-based Visioncited by 0
  7. 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Gamescited by 0
  8. 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inferencecited by 0
  9. 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observationscited by 0
  10. 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learningcited by 0