Contingency Games for Multi-Agent Interaction
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Abstract (arXiv)
Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Through a series of simulated autonomous driving scenarios, we demonstrate that contingency games close the gap between certainty-equivalent games that commit to a single hypothesis and non-contingent multi-hypothesis games that do not account for future uncertainty reduction.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Apr 2023.
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Citing papers per year: 2023: 1; 2024: 6; 2025: 1; 2026: 4.
12 papers.
- 2023Deception Game: Closing the Safety-Learning Loop in Interactive Robot Autonomycited by 10
- 2024Blending Data-Driven Priors in Dynamic Gamescited by 6
- 2024Auto-Encoding Bayesian Inverse Gamescited by 3
- 2024Mixed Strategy Nash Equilibrium for Crowd Navigationcited by 3
- 2024Traffic-Rule-Compliant Trajectory Repair via Satisfiability Modulo Theories and Reachability Analysiscited by 3
- 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approachcited by 2
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactionscited by 1
- 2026LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generationcited by 1
- 2024Scalable Multi-modal Model Predictive Control via Duality-based Interaction Predictionscited by 0
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observationscited by 0
- 2026GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisationcited by 0
- 2026Multi-Agent Deferred-Decision Trajectory Optimization with Anytime-Valid Target Retention for Moving Candidatescited by 0
- 2026Multi-Agent Deferred-Decision Trajectory Optimization with Anytime-Valid Target Retention for Moving Candidates12 Oct 2026
- 2026GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation3 Jun 2026
- 2026LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generation8 Jan 2026
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observations2 Jan 2026
- 2025Constraint Learning in Multi-Agent Dynamic Games from Demonstrations of Local Nash Interactions27 Aug 2025
- 2024Traffic-Rule-Compliant Trajectory Repair via Satisfiability Modulo Theories and Reachability Analysis20 Dec 2024
- 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approach21 Sep 2024
- 2024Mixed Strategy Nash Equilibrium for Crowd Navigation3 Mar 2024
- 2024Blending Data-Driven Priors in Dynamic Games21 Feb 2024
- 2024Auto-Encoding Bayesian Inverse Games14 Feb 2024
- 2024Scalable Multi-modal Model Predictive Control via Duality-based Interaction Predictions2 Feb 2024
- 2023Deception Game: Closing the Safety-Learning Loop in Interactive Robot Autonomy3 Sep 2023