mlsanityData to 7 Oct 2026

Giraffe: Using Deep Reinforcement Learning to Play Chess

arXiv 1509.01549 ↗First posted 4 Sep 2015cs.AI cs.LG cs.NEcited by 11

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Abstract (arXiv)

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform parameter-tuning on hand-crafted evaluation functions, Giraffe's learning system also performs automatic feature extraction and pattern recognition. The trained evaluation function performs comparably to the evaluation functions of state-of-the-art chess engines - all of which containing thousands of lines of carefully hand-crafted pattern recognizers, tuned over many years by both computer chess experts and human chess masters. Giraffe is the most successful attempt thus far at using end-to-end machine learning to play chess.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Sep 2015.

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Citing papers per year: 2021: 1; 2022: 3; 2023: 1; 2024: 2; 2025: 4.

11 papers.