mlsanityData to 7 Oct 2026

Learning Chess With Language Models and Transformers

arXiv 2209.11902 ↗First posted 24 Sep 2022cs.AI cs.CL cs.GTcited by 6

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Abstract (arXiv)

Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game, detecting player behavior patterns, player attribution, and ultimately learning the game to beat state of the art. In this study, we applied BERT models, first to the simple Nim game to analyze its performance in the presence of noise in a setup of a few-shot learning architecture. We analyzed the model performance via three virtual players, namely Nim Guru, Random player, and Q-learner. In the second part, we applied the game learning language model to the chess game, and a large set of grandmaster games with exhaustive encyclopedia openings. Finally, we have shown that model practically learns the rules of the chess game and can survive games against Stockfish at a category-A rating level.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 4 of its 17 references that are in the map. First posted on arXiv 24 Sep 2022.

Builds on

4 of 17 references.

References · 4

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2021Acquisition of Chess Knowledge in AlphaZerocited by 120
  4. 2021Chess AI: Competing Paradigms for Machine Intelligencecited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 3; 2025: 1; 2026: 1.

6 papers.