mlsanityData to 13 Oct 2026

Move Evaluation in Go Using Deep Convolutional Neural Networks

arXiv 1412.6564 ↗First posted 20 Dec 2014cs.LG cs.NEcited by 2

Not on the map. Why?

Abstract (arXiv)

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and learn this knowledge. We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55% of positions, equalling the accuracy of a 6 dan human player. When the trained convolutional network was used directly to play games of Go, without any search, it beat the traditional search program GnuGo in 97% of games, and matched the performance of a state-of-the-art Monte-Carlo tree search that simulates a million positions per move.

Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). First posted on arXiv 20 Dec 2014.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2022: 1; 2023: 0; 2024: 1.

2 papers.