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SentiMATE: Learning to play Chess through Natural Language Processing

arXiv 1907.08321 ↗First posted 18 Jul 2019cs.LG cs.AI cs.CLcited by 9

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Abstract (arXiv)

We present SentiMATE, a novel end-to-end Deep Learning model for Chess, employing Natural Language Processing that aims to learn an effective evaluation function assessing move quality. This function is pre-trained on the sentiment of commentary associated with the training moves and is used to guide and optimize the agent's game-playing decision making. The contributions of this research are three-fold: we build and put forward both a classifier which extracts commentary describing the quality of Chess moves in vast commentary datasets, and a Sentiment Analysis model trained on Chess commentary to accurately predict the quality of said moves, to then use those predictions to evaluate the optimal next move of a Chess agent. Both classifiers achieve over 90 % classification accuracy. Lastly, we present a Chess engine, SentiMATE, which evaluates Chess moves based on a pre-trained sentiment evaluation function. Our results exhibit strong evidence to support our initial hypothesis - "Can Natural Language Processing be used to train a novel and sample efficient evaluation function in Chess Engines?" - as we integrate our evaluation function into modern Chess engines and play against agents with traditional Chess move evaluation functions, beating both random agents and a DeepChess implementation at a level-one search depth - representing the number of moves a traditional Chess agent (employing the alpha-beta search algorithm) looks ahead in order to evaluate a given chess state.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Jul 2019.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 3; 2025: 1; 2026: 2.

9 papers.