mlsanityData to 14 Oct 2026

NeRFlame: FLAME-based conditioning of NeRF for 3D face rendering

arXiv 2303.06226 ↗First posted 10 Mar 2023cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Traditional 3D face models are based on mesh representations with texture. One of the most important models is FLAME (Faces Learned with an Articulated Model and Expressions), which produces meshes of human faces that are fully controllable. Unfortunately, such models have problems with capturing geometric and appearance details. In contrast to mesh representation, the neural radiance field (NeRF) produces extremely sharp renders. However, implicit methods are hard to animate and do not generalize well to unseen expressions. It is not trivial to effectively control NeRF models to obtain face manipulation. The present paper proposes a novel approach, named NeRFlame, which combines the strengths of both NeRF and FLAME methods. Our method enables high-quality rendering capabilities of NeRF while also offering complete control over the visual appearance, similar to FLAME. In contrast to traditional NeRF-based structures that use neural networks for RGB color and volume density modeling, our approach utilizes the FLAME mesh as a distinct density volume. Consequently, color values exist only in the vicinity of the FLAME mesh. This FLAME framework is seamlessly incorporated into the NeRF architecture for predicting RGB colors, enabling our model to explicitly represent volume density and implicitly capture RGB colors.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 35 of its 49 references that are in the map. First posted on arXiv 10 Mar 2023.

Builds on

35 of 49 references.

References · 35

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  7. 2020Neural Sparse Voxel Fieldscited by 959
  8. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  9. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  10. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
  11. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  12. 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 588
23 more
  1. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  2. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
  3. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  4. 2021Neural RGB-D Surface Reconstructioncited by 313
  5. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  6. 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 255
  7. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  8. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  9. 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
  10. 2016Learning a Predictable and Generative Vector Representation for Objectscited by 173
  11. 2022Towards Metrical Reconstruction of Human Facescited by 166
  12. 2022Instant Volumetric Head Avatarscited by 159
  13. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  14. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  15. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  16. 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
  17. 2017Hierarchical Surface Prediction for 3D Object Reconstructioncited by 89
  18. 2021CoNeRF: Controllable Neural Radiance Fieldscited by 65
  19. 2022ClipFace: Text-guided Editing of Textured 3D Morphable Modelscited by 60
  20. 2021FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animationcited by 33
  21. 2022Points2NeRF: Generating Neural Radiance Fields from 3D point cloudcited by 11
  22. 2021Continuous Conditional Random Field Convolution for Point Cloud Segmentationcited by 7
  23. 2023HyperNeRFGAN: Hypernetwork approach to 3D NeRF GANcited by 7

Built on by

Cited by year

Citing papers per year: 2024: 1.

1 paper.