mlsanityData to 14 Oct 2026

The ReprGesture entry to the GENEA Challenge 2022

arXiv 2208.12133 ↗First posted 25 Aug 2022cs.HC cs.AI cs.MMcited by 9

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Abstract (arXiv)

This paper describes the ReprGesture entry to the Generation and Evaluation of Non-verbal Behaviour for Embodied Agents (GENEA) challenge 2022. The GENEA challenge provides the processed datasets and performs crowdsourced evaluations to compare the performance of different gesture generation systems. In this paper, we explore an automatic gesture generation system based on multimodal representation learning. We use WavLM features for audio, FastText features for text and position and rotation matrix features for gesture. Each modality is projected to two distinct subspaces: modality-invariant and modality-specific. To learn inter-modality-invariant commonalities and capture the characters of modality-specific representations, gradient reversal layer based adversarial classifier and modality reconstruction decoders are used during training. The gesture decoder generates proper gestures using all representations and features related to the rhythm in the audio. Our code, pre-trained models and demo are available at https://github.com/YoungSeng/ReprGesture.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 18 of its 21 references that are in the map. First posted on arXiv 25 Aug 2022.

Builds on

18 of 21 references.

References · 18

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6 more
  1. 2019Analyzing Input and Output Representations for Speech-Driven Gesture Generationcited by 52
  2. 2022The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generationcited by 40
  3. 2021A large, crowdsourced evaluation of gesture generation systems on common data: The GENEA Challenge 2020cited by 38
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Citing papers per year: 2023: 6; 2024: 2; 2025: 1.

9 papers.