Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games
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Abstract (arXiv)
Since Polyak's pioneering work, heavy ball (HB) momentum has been widely studied in minimization. However, its role in min-max games remains largely unexplored. As a key component of practical min-max algorithms like Adam, this gap limits their effectiveness. In this paper, we present a continuous-time analysis for HB with simultaneous and alternating update schemes in min-max games. Locally, we prove smaller momentum enhances algorithmic stability by enabling local convergence across a wider range of step sizes, with alternating updates generally converging faster. Globally, we study the implicit regularization of HB, and find smaller momentum guides algorithms trajectories towards shallower slope regions of the loss landscapes, with alternating updates amplifying this effect. Surprisingly, all these phenomena differ from those observed in minimization, where larger momentum yields similar effects. Our results reveal fundamental differences between HB in min-max games and minimization, and numerical experiments further validate our theoretical results.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 39 of its 56 references that are in the map. First posted on arXiv 26 May 2025.
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39 of 56 references.
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27 more
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Citing papers per year: 2026: 3.
3 papers.
- 2026Optimal Alternating Regret for Online Learning and Games25 Aug 2026
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