NeRFocus: Neural Radiance Field for 3D Synthetic Defocus
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Abstract (arXiv)
Neural radiance fields (NeRF) bring a new wave for 3D interactive experiences. However, as an important part of the immersive experiences, the defocus effects have not been fully explored within NeRF. Some recent NeRF-based methods generate 3D defocus effects in a post-process fashion by utilizing multiplane technology. Still, they are either time-consuming or memory-consuming. This paper proposes a novel thin-lens-imaging-based NeRF framework that can directly render various 3D defocus effects, dubbed NeRFocus. Unlike the pinhole, the thin lens refracts rays of a scene point, so its imaging on the sensor plane is scattered as a circle of confusion (CoC). A direct solution sampling enough rays to approximate this process is computationally expensive. Instead, we propose to inverse the thin lens imaging to explicitly model the beam path for each point on the sensor plane and generalize this paradigm to the beam path of each pixel, then use the frustum-based volume rendering to render each pixel's beam path. We further design an efficient probabilistic training (p-training) strategy to simplify the training process vastly. Extensive experiments demonstrate that our NeRFocus can achieve various 3D defocus effects with adjustable camera pose, focus distance, and aperture size. Existing NeRF can be regarded as our special case by setting aperture size as zero to render large depth-of-field images. Despite such merits, NeRFocus does not sacrifice NeRF's original performance (e.g., training and inference time, parameter consumption, rendering quality), which implies its great potential for broader application and further improvement. Code and video are available at https://github.com/wyhuai/NeRFocus.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 32 of its 45 references that are in the map. First posted on arXiv 10 Mar 2022.
Builds on
32 of 45 references.
References · 32
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20 more
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Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 3; 2025: 3.
8 papers.
- 2022DoF-NeRF: Depth-of-Field Meets Neural Radiance Fieldscited by 26
- 2023Neural Field Convolutions by Repeated Differentiationcited by 9
- 2024DOF-GS:Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removalcited by 8
- 2024Dynamic Neural Radiance Field From Defocused Monocular Videocited by 6
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splattingcited by 6
- 2024Hybrid Fourier Score Distillation for Efficient One Image to 3D Object Generationcited by 2
- 2025Dual-Camera All-in-Focus Neural Radiance Fieldscited by 0
- 2025DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AIcited by 0
- 2025DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI12 Aug 2025
- 2025Dual-Camera All-in-Focus Neural Radiance Fields23 Apr 2025
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting2 Mar 2025
- 2024Dynamic Neural Radiance Field From Defocused Monocular Video8 Jul 2024
- 2024Hybrid Fourier Score Distillation for Efficient One Image to 3D Object Generation31 May 2024
- 2024DOF-GS:Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal27 May 2024
- 2023Neural Field Convolutions by Repeated Differentiation4 Apr 2023
- 2022DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields1 Aug 2022