mlsanityData to 7 Oct 2026

Rethinking the Data Annotation Process for Multi-view 3D Pose Estimation with Active Learning and Self-Training

arXiv 2112.13709 ↗First posted 27 Dec 2021cs.CVcited by 3

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Abstract (arXiv)

Pose estimation of the human body and hands is a fundamental problem in computer vision, and learning-based solutions require a large amount of annotated data. In this work, we improve the efficiency of the data annotation process for 3D pose estimation problems with Active Learning (AL) in a multi-view setting. AL selects examples with the highest value to annotate under limited annotation budgets (time and cost), but choosing the selection strategy is often nontrivial. We present a framework to efficiently extend existing single-view AL strategies. We then propose two novel AL strategies that make full use of multi-view geometry. Moreover, we demonstrate additional performance gains by incorporating pseudo-labels computed during the AL process, which is a form of self-training. Our system significantly outperforms simulated annotation baselines in 3D body and hand pose estimation on two large-scale benchmarks: CMU Panoptic Studio and InterHand2.6M. Notably, on CMU Panoptic Studio, we are able to reduce the turn-around time by 60% and annotation cost by 80% when compared to the conventional annotation process.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 32 of its 51 references that are in the map. First posted on arXiv 27 Dec 2021.

Builds on

32 of 51 references.

References · 32

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20 more
  1. 2016Convolutional Pose Machinescited by 325
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  3. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
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  20. 2020Active Learning for Bayesian 3D Hand Pose Estimationcited by 13

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