mlsanityData to 14 Oct 2026

Online Learning in Unknown Markov Games

arXiv 2010.15020 ↗First posted 28 Oct 2020cs.LG stat.MLcited by 9

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Abstract (arXiv)

We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the minimax value of the game, and present an algorithm that achieves a sublinear tildeO(K2/3) regret after K episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknown Markov games. Importantly, our regret bound is independent of the size of the opponents' action spaces. As a result, even when the opponents' actions are fully observable, our regret bound improves upon existing analysis (e.g., (Xie et al., 2020)) by an exponential factor in the number of opponents.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Oct 2020.

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Citing papers per year: 2021: 4; 2022: 1; 2023: 2; 2024: 2.

9 papers.