Adversarial Online Learning with Changing Action Sets: Efficient Algorithms with Approximate Regret Bounds
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Abstract (arXiv)
We revisit the problem of online learning with sleeping experts/bandits: in each time step, only a subset of the actions are available for the algorithm to choose from (and learn about). The work of Kleinberg et al. (2010) showed that there exist no-regret algorithms which perform no worse than the best ranking of actions asymptotically. Unfortunately, achieving this regret bound appears computationally hard: Kanade and Steinke (2014) showed that achieving this no-regret performance is at least as hard as PAC-learning DNFs, a notoriously difficult problem. In the present work, we relax the original problem and study computationally efficient no-approximate-regret algorithms: such algorithms may exceed the optimal cost by a multiplicative constant in addition to the additive regret. We give an algorithm that provides a no-approximate-regret guarantee for the general sleeping expert/bandit problems. For several canonical special cases of the problem, we give algorithms with significantly better approximation ratios; these algorithms also illustrate different techniques for achieving no-approximate-regret guarantees.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Mar 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 2.
4 papers.
- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Banditscited by 19
- 2022An α-regret analysis of Adversarial Bilateral Tradecited by 16
- 2021Finite-Sample Analysis of Decentralized Q-Learning for Stochastic Gamescited by 4
- 2023α-Fair Contextual Banditscited by 0
- 2023α-Fair Contextual Bandits22 Oct 2023
- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits2 Sep 2023
- 2022An α-regret analysis of Adversarial Bilateral Trade13 Oct 2022
- 2021Finite-Sample Analysis of Decentralized Q-Learning for Stochastic Games15 Dec 2021