mlsanityData to 7 Oct 2026

Learning to Play Video Games with Intuitive Physics Priors

arXiv 2409.13886 ↗First posted 20 Sep 2024cs.LG cs.AI cs.CVcited by 1

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Abstract (arXiv)

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space representations, this approach systematically diverges from the way humans actually learn to play games. In this paper, we design object-based input representations that generalize well across a number of video games. Using these representations, we evaluate an agent's ability to learn games similar to an infant - with limited world experience, employing simple inductive biases derived from intuitive representations of physics from the real world. Using such biases, we construct an object category representation to be used by a Q-learning algorithm and assess how well it learns to play multiple games based on observed object affordances. Our results suggest that a human-like object interaction setup capably learns to play several video games, and demonstrates superior generalizability, particularly for unfamiliar objects. Further exploring such methods will allow machines to learn in a human-centric way, thus incorporating more human-like learning benefits.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 28 references that are in the map. First posted on arXiv 20 Sep 2024.

Builds on

9 of 28 references.

References · 9

  1. 2014Explaining and Harnessing Adversarial Examplescited by 7,287
  2. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  3. 2018Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generationcited by 80
  4. 2017Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physicscited by 57
  5. 2019Structured agents for physical constructioncited by 50
  6. 2021Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planningcited by 43
  7. 2018Investigating Human Priors for Playing Video Gamescited by 39
  8. 2019A Theory of Relation Learning and Cross-domain Generalizationcited by 11
  9. 2023Embodied Concept Learner: Self-supervised Learning of Concepts and Mapping through Instruction Followingcited by 9

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Citing papers per year: 2026: 1.

1 paper.