mlsanityData to 7 Oct 2026

Synthesizing world models for bilevel planning

arXiv 2503.20124 ↗First posted 26 Mar 2025cs.AIcited by 13

On the map: World models → World models for language agents

Abstract (arXiv)

Modern reinforcement learning (RL) systems have demonstrated remarkable capabilities in complex environments, such as video games. However, they still fall short of achieving human-like sample efficiency and adaptability when learning new domains. Theory-based reinforcement learning (TBRL) is an algorithmic framework specifically designed to address this gap. Modeled on cognitive theories, TBRL leverages structured, causal world models - "theories" - as forward simulators for use in planning, generalization and exploration. Although current TBRL systems provide compelling explanations of how humans learn to play video games, they face several technical limitations: their theory languages are restrictive, and their planning algorithms are not scalable. To address these challenges, we introduce TheoryCoder, an instantiation of TBRL that exploits hierarchical representations of theories and efficient program synthesis methods for more powerful learning and planning. TheoryCoder equips agents with general-purpose abstractions (e.g., "move to"), which are then grounded in a particular environment by learning a low-level transition model (a Python program synthesized from observations by a large language model). A bilevel planning algorithm can exploit this hierarchical structure to solve large domains. We demonstrate that this approach can be successfully applied to diverse and challenging grid-world games, where approaches based on directly synthesizing a policy perform poorly. Ablation studies demonstrate the benefits of using hierarchical abstractions.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 29 of its 58 references that are in the map. First posted on arXiv 26 Mar 2025.

Builds on

29 of 58 references.

Closest ancestors · 6

Same direction, newest first

  1. 2024Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Search24 May
  2. 2024WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment19 Feb
  3. 2023Reason for Future, Act for Now: A Principled Framework for Autonomous LLM Agents with Provable Sample Efficiency29 Sep
  4. 2023Reasoning with Language Model is Planning with World Model24 May
  5. 2023Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning24 May
  6. 2023Large Language Models as Commonsense Knowledge for Large-Scale Task Planning23 May

Other references · 23

  1. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  2. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  4. 2023Mastering Diverse Domains through World Modelscited by 1,193
  5. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
  6. 2022Visual Programming: Compositional visual reasoning without trainingcited by 507
  7. 2019Model-Based Reinforcement Learning for Ataricited by 495
  8. 2022DayDreamer: World Models for Physical Robot Learningcited by 372
  9. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  10. 2020Integrated Task and Motion Planningcited by 281
  11. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 141
  12. 2021Neural Production Systems: Learning Rule-Governed Visual Dynamicscited by 75
11 more
  1. 2017Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physicscited by 57
  2. 2021Learning Symbolic Operators for Task and Motion Planningcited by 57
  3. 2022Learning Neuro-Symbolic Skills for Bilevel Planningcited by 55
  4. 2022Predicate Invention for Bilevel Planningcited by 49
  5. 2021Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planningcited by 43
  6. 2023Learning adaptive planning representations with natural language guidancecited by 36
  7. 2024LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrationscited by 32
  8. 2022Learning Efficient Abstract Planning Models that Choose What to Predictcited by 17
  9. 2023Neurosymbolic Grounding for Compositional World Modelscited by 14
  10. 2023Exploring the hierarchical structure of human plans via program generationcited by 12
  11. 2023Embodied Active Learning of Relational State Abstractions for Bilevel Planningcited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 10.

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  1. 2026Reinforcement Learning: From Algorithms To Foundation Models
  2. 2020A Game Theoretic Framework for Model Based Reinforcement Learning
  3. 2024Exploring the limits of Hierarchical World Models in Reinforcement Learning
  4. 2025Learning Game-Playing Agents with Generative Code Optimization
  5. 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
  6. 2023Thinker: Learning to Plan and Act
  7. 2025Agents Play Thousands of 3D Video Games
  8. 2026Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models