mlsanityData to 7 Oct 2026

Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learning

arXiv 2010.08600 ↗First posted 16 Oct 2020cs.RO cs.AIcited by 27

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Abstract (arXiv)

Navigating fluently around pedestrians is a necessary capability for mobile robots deployed in human environments, such as buildings and homes. While research on social navigation has focused mainly on the scalability with the number of pedestrians in open spaces, typical indoor environments present the additional challenge of constrained spaces such as corridors and doorways that limit maneuverability and influence patterns of pedestrian interaction. We present an approach based on reinforcement learning (RL) to learn policies capable of dynamic adaptation to the presence of moving pedestrians while navigating between desired locations in constrained environments. The policy network receives guidance from a motion planner that provides waypoints to follow a globally planned trajectory, whereas RL handles the local interactions. We explore a compositional principle for multi-layout training and find that policies trained in a small set of geometrically simple layouts successfully generalize to more complex unseen layouts that exhibit composition of the structural elements available during training. Going beyond walls-world like domains, we show transfer of the learned policy to unseen 3D reconstructions of two real environments. These results support the applicability of the compositional principle to navigation in real-world buildings and indicate promising usage of multi-agent simulation within reconstructed environments for tasks that involve interaction.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Oct 2020.

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Citing papers per year: 2021: 4; 2022: 5; 2023: 6; 2024: 5; 2025: 5; 2026: 2.

27 papers.

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  1. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  2. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  3. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  4. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  5. 2023Principles and Guidelines for Evaluating Social Robot Navigation Algorithmscited by 52
  6. 2022Retrospectives on the Embodied AI Workshopcited by 46
  7. 2022Continuous Scene Representations for Embodied AIcited by 39
  8. 2023Learning Human-to-Robot Handovers from Point Cloudscited by 34
  9. 2022Last-Mile Embodied Visual Navigationcited by 25
  10. 2023From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Cloudscited by 18
  11. 2023Causal Policy Gradient for Whole-Body Mobile Manipulationcited by 18
  12. 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigationcited by 10
15 more
  1. 2024SoNIC: Safe Social Navigation with Adaptive Conformal Inference and Constrained Reinforcement Learningcited by 8
  2. 2023Parameterized Decision-making with Multi-modal Perception for Autonomous Drivingcited by 7
  3. 2022Exploiting Proximity-Aware Tasks for Embodied Social Navigationcited by 6
  4. 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environmentscited by 6
  5. 2025SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaborationcited by 6
  6. 2021Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challengecited by 5
  7. 2025ViLAM: Distilling Vision-Language Reasoning into Attention Maps for Social Robot Navigationcited by 5
  8. 2024Transformable Gaussian Reward Function for Socially-Aware Navigation with Deep Reinforcement Learningcited by 3
  9. 2025Socially aware navigation for mobile robots: a survey on deep reinforcement learning approachescited by 2
  10. 2023Resilient Constrained Reinforcement Learningcited by 1
  11. 2026Adapting Reinforcement Learning for Path Planning in Constrained Parking Scenarioscited by 1
  12. 2024Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulationcited by 0
  13. 2025Are Learning-Based Approaches Ready for Real-World Indoor Navigation? A Case for Imitation Learningcited by 0
  14. 2025Learning to Navigate Socially Through Proactive Risk Perceptioncited by 0
  15. 2026Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigmscited by 0