HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments
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Abstract (arXiv)
We study the problem of robot navigation in dense and interactive crowds with static constraints such as corridors and furniture. Previous methods fail to consider all types of spatial and temporal interactions among agents and obstacles, leading to unsafe and inefficient robot paths. In this article, we leverage a graph-based representation of crowded and constrained scenarios and propose a structured framework to learn robot navigation policies with deep reinforcement learning. We first split the representations of different inputs and propose a heterogeneous spatio-temporal graph to model distinct interactions among humans, robots, and obstacles. Based on the heterogeneous spatio-temporal graph, we propose HEIGHT, a novel navigation policy network architecture with different components to capture heterogeneous interactions through space and time. HEIGHT utilizes attention mechanisms to prioritize important interactions and a recurrent network to track changes in the dynamic scene over time, encouraging the robot to avoid collisions adaptively. Through extensive simulation and real-world experiments, we demonstrate that HEIGHT outperforms state-of-the-art baselines in terms of success, navigation time, and generalization to domain shifts in challenging navigation scenarios. More information is available at https://sites.google.com/view/crowdnav-height/home.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 46 of its 78 references that are in the map. First posted on arXiv 19 Nov 2024.
Builds on
46 of 78 references.
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34 more
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigationcited by 10
- 2025ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusioncited by 3
- 2026Navigating the Proximity-Safety Balance: Constraint Decomposition for Human Following in Pedestrian Crowdscited by 0
- 2026PRISM: Predictive Representation of Interaction Style and Motion for Social Robot Navigationcited by 0
- 2026SoGuDiff: Socially Guided Diffusion for Steerable, Norm-Grounded Robot Navigationcited by 0
- 2026Learning Social Navigation from Internet Videos in the Policy State Spacecited by 0
- 2026Learning Social Navigation from Internet Videos in the Policy State Space26 Sep 2026
- 2026SoGuDiff: Socially Guided Diffusion for Steerable, Norm-Grounded Robot Navigation24 Sep 2026
- 2026PRISM: Predictive Representation of Interaction Style and Motion for Social Robot Navigation16 Sep 2026
- 2026Navigating the Proximity-Safety Balance: Constraint Decomposition for Human Following in Pedestrian Crowds10 Aug 2026
- 2025ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusion22 Sep 2025
- 2025SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigation10 Sep 2025