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Learning Dense Correspondence from Synthetic Environments

arXiv 2203.12919 ↗First posted 24 Mar 2022cs.CV cs.GR cs.LGcited by 0

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Abstract (arXiv)

Estimation of human shape and pose from a single image is a challenging task. It is an even more difficult problem to map the identified human shape onto a 3D human model. Existing methods map manually labelled human pixels in real 2D images onto the 3D surface, which is prone to human error, and the sparsity of available annotated data often leads to sub-optimal results. We propose to solve the problem of data scarcity by training 2D-3D human mapping algorithms using automatically generated synthetic data for which exact and dense 2D-3D correspondence is known. Such a learning strategy using synthetic environments has a high generalisation potential towards real-world data. Using different camera parameter variations, background and lighting settings, we created precise ground truth data that constitutes a wider distribution. We evaluate the performance of models trained on synthetic using the COCO dataset and validation framework. Results show that training 2D-3D mapping network models on synthetic data is a viable alternative to using real data.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 30 references that are in the map. First posted on arXiv 24 Mar 2022.

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21 of 30 references.

References · 21

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9 more
  1. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  2. 2016Learning Dense Correspondence via 3D-guided Cycle Consistencycited by 91
  3. 2021Region-aware Adaptive Instance Normalization for Image Harmonizationcited by 71
  4. 2021MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?cited by 68
  5. 2019Synthetic Humans for Action Recognition from Unseen Viewpointscited by 46
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  8. 2019Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Modelscited by 6
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