mlsanityData to 7 Oct 2026

GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition

arXiv 2401.13414 ↗First posted 24 Jan 2024cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor video quality, and labor-intensive manually collection. To address these challenges, we introduce GTAutoAct, a innovative dataset generation framework leveraging game engine technology to facilitate advancements in action recognition. GTAutoAct excels in automatically creating large-scale, well-annotated datasets with extensive action classes and superior video quality. Our framework's distinctive contributions encompass: (1) it innovatively transforms readily available coordinate-based 3D human motion into rotation-orientated representation with enhanced suitability in multiple viewpoints; (2) it employs dynamic segmentation and interpolation of rotation sequences to create smooth and realistic animations of action; (3) it offers extensively customizable animation scenes; (4) it implements an autonomous video capture and processing pipeline, featuring a randomly navigating camera, with auto-trimming and labeling functionalities. Experimental results underscore the framework's robustness and highlights its potential to significantly improve action recognition model training.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 25 of its 37 references that are in the map. First posted on arXiv 24 Jan 2024.

Builds on

25 of 37 references.

References · 25

  1. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  2. 2017Non-local Neural Networkscited by 2,290
  3. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  4. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,305
  5. 2021Video Swin Transformercited by 1,090
  6. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  7. 2018TSM: Temporal Shift Module for Efficient Video Understandingcited by 852
  8. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  9. 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 635
  10. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 308
  11. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 232
  12. 2018Moments in Time Dataset: one million videos for event understandingcited by 215
13 more
  1. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  2. 2022UniFormer: Unified Transformer for Efficient Spatiotemporal Representation Learningcited by 182
  3. 2020Temporal Pyramid Network for Action Recognitioncited by 163
  4. 2020TAM: Temporal Adaptive Module for Video Recognitioncited by 139
  5. 2018Learning to Detect and Track Visible and Occluded Body Joints in a Virtual Worldcited by 81
  6. 2019Synthetic Humans for Action Recognition from Unseen Viewpointscited by 46
  7. 2020Temporal Interlacing Networkcited by 45
  8. 2019Multi-Moments in Time: Learning and Interpreting Models for Multi-Action Video Understandingcited by 37
  9. 2020ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applicationscited by 29
  10. 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
  11. 2021Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Gamescited by 17
  12. 2020Learning to Localize Actions from Momentscited by 13
  13. 2019Large Scale Holistic Video Understandingcited by 12

Built on by

Not cited yet.