Zero-Shot Reinforcement Learning Under Partial Observability
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Recent work has shown that, under certain assumptions, zero-shot reinforcement learning (RL) methods can generalise to any unseen task in an environment after reward-free pre-training. Access to Markov states is one such assumption, yet, in many real-world applications, the Markov state is only partially observable. Here, we explore how the performance of standard zero-shot RL methods degrades when subjected to partially observability, and show that, as in single-task RL, memory-based architectures are an effective remedy. We evaluate our memory-based zero-shot RL methods in domains where the states, rewards and a change in dynamics are partially observed, and show improved performance over memory-free baselines. Our code is open-sourced via: https://enjeeneer.io/projects/bfms-with-memory/.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 61 of its 91 references that are in the map. First posted on arXiv 18 Jun 2025.
Builds on
61 of 91 references.
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Same direction, newest first
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
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